diff options
Diffstat (limited to 'tests/csgtestcore.cc')
-rw-r--r-- | tests/csgtestcore.cc | 104 |
1 files changed, 103 insertions, 1 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc index c962023..418738d 100644 --- a/tests/csgtestcore.cc +++ b/tests/csgtestcore.cc @@ -14,6 +14,7 @@ #include "CGALEvaluator.h" #include "PolySetCGALEvaluator.h" +#include <opencsg.h> #include "OpenCSGRenderer.h" #include "ThrownTogetherRenderer.h" @@ -128,6 +129,102 @@ po::variables_map parse_options(int argc, char *argv[]) return vm; } +void enable_opencsg_shaders( OffscreenView *glview ) +{ + bool ignore_gl_version = true; + const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); + if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) + openscad_disable_gl20_env = NULL; + if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) + { + const char *vs_source = + "uniform float xscale, yscale;\n" + "attribute vec3 pos_b, pos_c;\n" + "attribute vec3 trig, mask;\n" + "varying vec3 tp, tr;\n" + "varying float shading;\n" + "void main() {\n" + " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" + " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" + " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" + " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float s = (a + b + c) / 2.0;\n" + " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" + " float ha = 2.0*A/a;\n" + " gl_Position = p0;\n" + " tp = mask * ha;\n" + " tr = trig;\n" + " vec3 normal, lightDir;\n" + " normal = normalize(gl_NormalMatrix * gl_Normal);\n" + " lightDir = normalize(vec3(gl_LightSource[0].position));\n" + " shading = abs(dot(normal, lightDir));\n" + "}\n"; + + const char *fs_source = + "uniform vec4 color1, color2;\n" + "varying vec3 tp, tr, tmp;\n" + "varying float shading;\n" + "void main() {\n" + " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" + " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" + " gl_FragColor = color2;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); + glCompileShader(vs); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); + glCompileShader(fs); + + GLuint edgeshader_prog = glCreateProgram(); + glAttachShader(edgeshader_prog, vs); + glAttachShader(edgeshader_prog, fs); + glLinkProgram(edgeshader_prog); + + glview->shaderinfo[0] = edgeshader_prog; + glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); + glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); + glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); + glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); + glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); + glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); + glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); + glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); + + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); + } + + GLint status; + glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); + } else { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); + } + glValidateProgram(edgeshader_prog); + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); + } + } + } + glview->shaderinfo[9] = glview->width; + glview->shaderinfo[10] = glview->height; +} + int csgtestcore(int argc, char *argv[], test_type_e test_type) { bool sysinfo_dump = false; @@ -270,6 +367,8 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } + enable_opencsg_shaders(csgInfo.glview); + if (sysinfo_dump) cout << info_dump(csgInfo.glview); BoundingBox bbox = csgInfo.root_chain->getBoundingBox(); @@ -289,8 +388,11 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) else csgInfo.glview->setRenderer(&opencsgRenderer); - csgInfo.glview->paintGL(); + OpenCSG::setContext(0); + OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject); + csgInfo.glview->paintGL(); + csgInfo.glview->save(outfilename); Builtins::instance(true); |