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-rw-r--r--tests/csgtestcore.cc104
1 files changed, 103 insertions, 1 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc
index c962023..418738d 100644
--- a/tests/csgtestcore.cc
+++ b/tests/csgtestcore.cc
@@ -14,6 +14,7 @@
#include "CGALEvaluator.h"
#include "PolySetCGALEvaluator.h"
+#include <opencsg.h>
#include "OpenCSGRenderer.h"
#include "ThrownTogetherRenderer.h"
@@ -128,6 +129,102 @@ po::variables_map parse_options(int argc, char *argv[])
return vm;
}
+void enable_opencsg_shaders( OffscreenView *glview )
+{
+ bool ignore_gl_version = true;
+ const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20");
+ if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0"))
+ openscad_disable_gl20_env = NULL;
+ if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL )
+ {
+ const char *vs_source =
+ "uniform float xscale, yscale;\n"
+ "attribute vec3 pos_b, pos_c;\n"
+ "attribute vec3 trig, mask;\n"
+ "varying vec3 tp, tr;\n"
+ "varying float shading;\n"
+ "void main() {\n"
+ " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n"
+ " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n"
+ " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
+ " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n"
+ " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
+ " float s = (a + b + c) / 2.0;\n"
+ " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n"
+ " float ha = 2.0*A/a;\n"
+ " gl_Position = p0;\n"
+ " tp = mask * ha;\n"
+ " tr = trig;\n"
+ " vec3 normal, lightDir;\n"
+ " normal = normalize(gl_NormalMatrix * gl_Normal);\n"
+ " lightDir = normalize(vec3(gl_LightSource[0].position));\n"
+ " shading = abs(dot(normal, lightDir));\n"
+ "}\n";
+
+ const char *fs_source =
+ "uniform vec4 color1, color2;\n"
+ "varying vec3 tp, tr, tmp;\n"
+ "varying float shading;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n"
+ " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n"
+ " gl_FragColor = color2;\n"
+ "}\n";
+
+ GLuint vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL);
+ glCompileShader(vs);
+
+ GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL);
+ glCompileShader(fs);
+
+ GLuint edgeshader_prog = glCreateProgram();
+ glAttachShader(edgeshader_prog, vs);
+ glAttachShader(edgeshader_prog, fs);
+ glLinkProgram(edgeshader_prog);
+
+ glview->shaderinfo[0] = edgeshader_prog;
+ glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1");
+ glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2");
+ glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig");
+ glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b");
+ glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c");
+ glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask");
+ glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale");
+ glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale");
+
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err));
+ }
+
+ GLint status;
+ glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status);
+ if (status == GL_FALSE) {
+ int loglen;
+ char logbuffer[1000];
+ glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
+ fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer);
+ } else {
+ int loglen;
+ char logbuffer[1000];
+ glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
+ if (loglen > 0) {
+ fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer);
+ }
+ glValidateProgram(edgeshader_prog);
+ glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
+ if (loglen > 0) {
+ fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer);
+ }
+ }
+ }
+ glview->shaderinfo[9] = glview->width;
+ glview->shaderinfo[10] = glview->height;
+}
+
int csgtestcore(int argc, char *argv[], test_type_e test_type)
{
bool sysinfo_dump = false;
@@ -270,6 +367,8 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type)
fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error);
exit(1);
}
+ enable_opencsg_shaders(csgInfo.glview);
+
if (sysinfo_dump) cout << info_dump(csgInfo.glview);
BoundingBox bbox = csgInfo.root_chain->getBoundingBox();
@@ -289,8 +388,11 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type)
else
csgInfo.glview->setRenderer(&opencsgRenderer);
- csgInfo.glview->paintGL();
+ OpenCSG::setContext(0);
+ OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject);
+ csgInfo.glview->paintGL();
+
csgInfo.glview->save(outfilename);
Builtins::instance(true);
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