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diff --git a/tests/OffscreenContext.mm b/tests/OffscreenContext.mm
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+++ b/tests/OffscreenContext.mm
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+#include "OffscreenContext.h"
+
+#import <OpenGL/OpenGL.h>
+#import <OpenGL/glu.h> // for gluCheckExtension
+#import <AppKit/AppKit.h> // for NSOpenGL...
+
+// Simple error reporting macros to help keep the sample code clean
+#define REPORT_ERROR_AND_EXIT(desc) { std::cout << desc << "\n"; return false; }
+#define NULL_ERROR_EXIT(test, desc) { if (!test) REPORT_ERROR_AND_EXIT(desc); }
+
+struct OffscreenContext
+{
+ NSOpenGLContext *openGLContext;
+ NSAutoreleasePool *pool;
+ int width;
+ int height;
+ GLuint fbo;
+};
+
+
+OffscreenContext *create_offscreen_context(int w, int h)
+{
+ OffscreenContext *ctx = new OffscreenContext;
+ ctx->width = w;
+ ctx->height = h;
+
+ ctx->pool = [NSAutoreleasePool new];
+
+ /*
+ * Create an OpenGL context just so that OpenGL calls will work. I'm not
+ using it for actual rendering.
+ */
+
+ NSOpenGLPixelFormatAttribute attributes[] = {
+ NSOpenGLPFAPixelBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFAAccelerated,
+ NSOpenGLPFADepthSize, 24,
+ (NSOpenGLPixelFormatAttribute) 0
+ };
+ NSOpenGLPixelFormat* pixFormat = [[[NSOpenGLPixelFormat
+ alloc] initWithAttributes:attributes] autorelease];
+ // Create the OpenGL context to render with (with color and depth buffers)
+ ctx->openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixFormat
+ shareContext:nil];
+ NULL_ERROR_EXIT(ctx->openGLContext, "Unable to create NSOpenGLContext");
+
+ [ctx->openGLContext makeCurrentContext];
+
+ /*
+ * Test if framebuffer objects are supported
+ */
+ const GLubyte* strExt = glGetString(GL_EXTENSIONS);
+ GLboolean fboSupported = gluCheckExtension((const GLubyte*)"GL_EXT_framebuffer_object", strExt);
+ if (!fboSupported)
+ REPORT_ERROR_AND_EXIT("Your system does not support framebuffer extension - unable to render scene");
+ /*
+ * Create an FBO
+ */
+ GLuint renderBuffer = 0;
+ GLuint depthBuffer = 0;
+ // Depth buffer to use for depth testing - optional if you're not using depth testing
+ glGenRenderbuffersEXT(1, &depthBuffer);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthBuffer);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, w, h);
+ REPORTGLERROR("creating depth render buffer");
+
+ // Render buffer to use for imaging
+ glGenRenderbuffersEXT(1, &renderBuffer);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h);
+ REPORTGLERROR("creating color render buffer");
+ ctx->fbo = 0;
+ glGenFramebuffersEXT(1, &ctx->fbo);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->fbo);
+ REPORTGLERROR("binding framebuffer");
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, renderBuffer);
+ REPORTGLERROR("specifying color render buffer");
+
+ if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) !=
+ GL_FRAMEBUFFER_COMPLETE_EXT)
+ REPORT_ERROR_AND_EXIT("Problem with OpenGL framebuffer after specifying color render buffer.");
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, depthBuffer);
+ REPORTGLERROR("specifying depth render buffer");
+
+ if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) !=
+ GL_FRAMEBUFFER_COMPLETE_EXT)
+ REPORT_ERROR_AND_EXIT("Problem with OpenGL framebuffer after specifying depth render buffer.");
+
+ return ctx;
+}
+
+bool teardown_offscreen_context(OffscreenContext *ctx)
+{
+ // "un"bind my FBO
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ /*
+ * Cleanup
+ */
+ [ctx->openGLContext clearDrawable];
+ [ctx->openGLContext release];
+
+ [ctx->pool release];
+ return true;
+}
+
+bool save_framebuffer(OffscreenContext *ctx, const char *filename)
+{
+ /*
+ * Extract the resulting rendering as an image
+ */
+
+ int samplesPerPixel = 4; // R, G, B and A
+ int rowBytes = samplesPerPixel * ctx->width;
+ char* bufferData = (char*)malloc(rowBytes * ctx->height);
+ if (!bufferData) {
+ std::cerr << "Unable to allocate buffer for image extraction.";
+ return 1;
+ }
+ glReadPixels(0, 0, ctx->width, ctx->height, GL_BGRA, GL_UNSIGNED_BYTE,
+ bufferData);
+ REPORTGLERROR("reading pixels from framebuffer");
+
+ // Flip it vertically - images read from OpenGL buffers are upside-down
+ char* flippedBuffer = (char*)malloc(rowBytes * ctx->height);
+ if (!flippedBuffer) {
+ std::cout << "Unable to allocate flipped buffer for corrected image.";
+ return 1;
+ }
+ for (int i = 0 ; i < ctx->height ; i++) {
+ bcopy(bufferData + i * rowBytes, flippedBuffer + (ctx->height - i - 1) *
+ rowBytes, rowBytes);
+ }
+
+ /*
+ * Output the image to a file
+ */
+ CGColorSpaceRef colorSpace =
+ CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+ CGBitmapInfo bitmapInfo = kCGImageAlphaNoneSkipFirst |
+ kCGBitmapByteOrder32Little; // XRGB Little Endian
+ int bitsPerComponent = 8;
+ CGContextRef contextRef = CGBitmapContextCreate(flippedBuffer,
+ ctx->width, ctx->height, bitsPerComponent, rowBytes,
+ colorSpace, bitmapInfo);
+ if (!contextRef) {
+ std::cerr << "Unable to create CGContextRef.";
+ return false;
+ }
+
+ CGImageRef imageRef = CGBitmapContextCreateImage(contextRef);
+ if (!imageRef) {
+ std::cerr << "Unable to create CGImageRef.";
+ return false;
+ }
+ Boolean isDirectory = false;
+ CFStringRef fname = CFStringCreateWithCString(kCFAllocatorDefault, filename, kCFStringEncodingUTF8);
+ CFURLRef fileURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
+ fname, kCFURLPOSIXPathStyle, isDirectory);
+ if (!fileURL) {
+ std::cerr << "Unable to create file URL ref.";
+ return false;
+ }
+ CGDataConsumerRef dataconsumer = CGDataConsumerCreateWithURL(fileURL);
+
+ CFIndex fileImageIndex = 1;
+ CFMutableDictionaryRef fileDict = NULL;
+ CFStringRef fileUTType = kUTTypePNG;
+ // Create an image destination opaque reference for authoring an image file
+ CGImageDestinationRef imageDest = CGImageDestinationCreateWithDataConsumer(dataconsumer,
+ fileUTType,
+ fileImageIndex,
+ fileDict);
+ if (!imageDest) {
+ std::cerr << "Unable to create CGImageDestinationRef.";
+ return false;
+ }
+ CFIndex capacity = 1;
+ CFMutableDictionaryRef imageProps =
+ CFDictionaryCreateMutable(kCFAllocatorDefault,
+ capacity,
+ &kCFTypeDictionaryKeyCallBacks,
+ &kCFTypeDictionaryValueCallBacks);
+ CGImageDestinationAddImage(imageDest, imageRef, imageProps);
+ CGImageDestinationFinalize(imageDest);
+
+ free(flippedBuffer);
+ free(bufferData);
+ CFRelease(imageDest);
+ CFRelease(dataconsumer);
+ CFRelease(fileURL);
+ CFRelease(fname);
+ CFRelease(imageProps);
+ CGColorSpaceRelease(colorSpace);
+ CGImageRelease(imageRef);
+ return true;
+}
+
+void bind_offscreen_context(OffscreenContext *ctx)
+{
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->fbo);
+}
contact: Jan Huwald // Impressum