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-rw-r--r--src/PolySetCGALEvaluator.cc2
-rw-r--r--src/polyset.cc50
2 files changed, 26 insertions, 26 deletions
diff --git a/src/PolySetCGALEvaluator.cc b/src/PolySetCGALEvaluator.cc
index ee19531..8e8c8a1 100644
--- a/src/PolySetCGALEvaluator.cc
+++ b/src/PolySetCGALEvaluator.cc
@@ -52,7 +52,7 @@ public:
//
CGAL::Direction_3<CGAL_Kernel3> up(0,0,1);
CGAL::Plane_3<CGAL_Kernel3> plane = hfacet->plane();
- out << " direction == up? " << ( plane.orthogonal_direction() == up ) << "\n";
+ // out << " direction == up? " << ( plane.orthogonal_direction() == up ) << "\n";
if ( plane.orthogonal_direction() != up ) {
// out << "direction == down. skipping";
return;
diff --git a/src/polyset.cc b/src/polyset.cc
index b6df0c2..b412f5f 100644
--- a/src/polyset.cc
+++ b/src/polyset.cc
@@ -50,32 +50,32 @@ PolySet::~PolySet()
std::string PolySet::dump() const
{
- std::stringstream out;
- out << "PolySet:"
- << "\n dimensions:" << std::string( this->is2d ? "2" : "3" )
- << "\n convexity:" << this->convexity
- << "\n num polygons: " << polygons.size()
- << "\n num borders: " << borders.size()
- << "\n polygons data:";
- for (size_t i = 0; i < polygons.size(); i++) {
- out << "\n polygon begin:";
- const Polygon *poly = &polygons[i];
- for (size_t j = 0; j < poly->size(); j++) {
- Vector3d v = poly->at(j);
- out << "\n vertex:" << v.transpose();
- }
- }
+ std::stringstream out;
+ out << "PolySet:"
+ << "\n dimensions:" << std::string( this->is2d ? "2" : "3" )
+ << "\n convexity:" << this->convexity
+ << "\n num polygons: " << polygons.size()
+ << "\n num borders: " << borders.size()
+ << "\n polygons data:";
+ for (size_t i = 0; i < polygons.size(); i++) {
+ out << "\n polygon begin:";
+ const Polygon *poly = &polygons[i];
+ for (size_t j = 0; j < poly->size(); j++) {
+ Vector3d v = poly->at(j);
+ out << "\n vertex:" << v.transpose();
+ }
+ }
out << "\n borders data:";
- for (size_t i = 0; i < borders.size(); i++) {
- out << "\n border polygon begin:";
- const Polygon *poly = &borders[i];
- for (size_t j = 0; j < poly->size(); j++) {
- Vector3d v = poly->at(j);
- out << "\n vertex:" << v.transpose();
- }
- }
- out << "\nPolySet end";
- return out.str();
+ for (size_t i = 0; i < borders.size(); i++) {
+ out << "\n border polygon begin:";
+ const Polygon *poly = &borders[i];
+ for (size_t j = 0; j < poly->size(); j++) {
+ Vector3d v = poly->at(j);
+ out << "\n vertex:" << v.transpose();
+ }
+ }
+ out << "\nPolySet end";
+ return out.str();
}
void PolySet::append_poly()
contact: Jan Huwald // Impressum