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-rw-r--r--src/QGLView.h77
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diff --git a/src/QGLView.h b/src/QGLView.h
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+#ifndef QGLVIEW_H_
+#define QGLVIEW_H_
+
+#include "system-gl.h"
+#include <QGLWidget>
+#include <QLabel>
+
+#include <Eigen/Core>
+#include <Eigen/Geometry>
+#include "GLView.h"
+#include "renderer.h"
+
+class QGLView : public QGLWidget, public GLView
+{
+ Q_OBJECT
+ Q_PROPERTY(bool showFaces READ showFaces WRITE setShowFaces);
+ Q_PROPERTY(bool showEdges READ showEdges WRITE setShowEdges);
+ Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
+ Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
+ Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
+
+public:
+ QGLView(QWidget *parent = NULL);
+ QGLView(const QGLFormat & format, QWidget *parent = NULL);
+#ifdef ENABLE_OPENCSG
+ bool hasOpenCSGSupport() { return this->opencsg_support; }
+#endif
+ // Properties
+ bool showFaces() const { return this->showfaces; }
+ void setShowFaces(bool enabled) { this->showfaces = enabled; }
+ bool showEdges() const { return this->showedges; }
+ void setShowEdges(bool enabled) { this->showedges = enabled; }
+ bool showAxes() const { return this->showaxes; }
+ void setShowAxes(bool enabled) { this->showaxes = enabled; }
+ bool showCrosshairs() const { return this->showcrosshairs; }
+ void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
+ bool orthoMode() const { return this->orthomode; }
+ void setOrthoMode(bool enabled) { this->orthomode = enabled; }
+ std::string getRendererInfo() const;
+ bool save(const char *filename);
+ void enable_opencsg_shaders();
+
+public:
+ QLabel *statusLabel;
+
+private:
+ void init();
+
+ std::string rendererInfo;
+
+ bool showcrosshairs;
+
+ bool mouse_drag_active;
+ QPoint last_mouse;
+
+ void keyPressEvent(QKeyEvent *event);
+ void wheelEvent(QWheelEvent *event);
+ void mousePressEvent(QMouseEvent *event);
+ void mouseMoveEvent(QMouseEvent *event);
+ void mouseReleaseEvent(QMouseEvent *event);
+
+ void initializeGL();
+ void resizeGL(int w, int h);
+
+ void paintGL();
+ void normalizeAngle(GLdouble& angle);
+
+#ifdef ENABLE_OPENCSG
+private slots:
+ void display_opencsg_warning();
+#endif
+
+signals:
+ void doAnimateUpdate();
+};
+
+#endif
contact: Jan Huwald // Impressum