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-rw-r--r--src/OffscreenContext.mm146
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diff --git a/src/OffscreenContext.mm b/src/OffscreenContext.mm
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+++ b/src/OffscreenContext.mm
@@ -0,0 +1,146 @@
+#include "OffscreenContext.h"
+#include "imageutils.h"
+#include "fbo.h"
+#include <iostream>
+#include <sstream>
+
+#import <AppKit/AppKit.h> // for NSOpenGL...
+#include <CoreServices/CoreServices.h>
+#include <sys/utsname.h>
+
+#define REPORTGLERROR(task) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { std::cout << "OpenGL error " << tGLErr << " while " << task << "\n"; } }
+
+struct OffscreenContext
+{
+ NSOpenGLContext *openGLContext;
+ NSAutoreleasePool *pool;
+ int width;
+ int height;
+ fbo_t *fbo;
+};
+
+std::string offscreen_context_getinfo(OffscreenContext *ctx)
+{
+ std::stringstream out;
+
+ struct utsname name;
+ uname(&name);
+
+ SInt32 majorVersion,minorVersion,bugFixVersion;
+
+ Gestalt(gestaltSystemVersionMajor, &majorVersion);
+ Gestalt(gestaltSystemVersionMinor, &minorVersion);
+ Gestalt(gestaltSystemVersionBugFix, &bugFixVersion);
+
+ const char *arch = "unknown";
+ if (sizeof(int*) == 4) arch = "32-bit";
+ else if (sizeof(int*) == 8) arch = "64-bit";
+
+ out << "GL context creator: Cocoa / CGL\n"
+ << "PNG generator: Core Foundation\n"
+ << "OS info: Mac OS X " << majorVersion << "." << minorVersion << "." << bugFixVersion << " (" << name.machine << " kernel)\n"
+ << "Machine: " << arch << "\n";
+ return out.str();
+}
+
+OffscreenContext *create_offscreen_context(int w, int h)
+{
+ OffscreenContext *ctx = new OffscreenContext;
+ ctx->width = w;
+ ctx->height = h;
+
+ ctx->pool = [NSAutoreleasePool new];
+
+ // Create an OpenGL context just so that OpenGL calls will work.
+ // Will not be used for actual rendering.
+
+ NSOpenGLPixelFormatAttribute attributes[] = {
+ NSOpenGLPFAPixelBuffer,
+ NSOpenGLPFANoRecovery,
+ NSOpenGLPFADepthSize, 24,
+ NSOpenGLPFAStencilSize, 8,
+// Took out the acceleration requirement to be able to run the tests
+// in a non-accelerated VM.
+// NSOpenGLPFAAccelerated,
+ (NSOpenGLPixelFormatAttribute) 0
+ };
+ NSOpenGLPixelFormat *pixFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes] autorelease];
+
+ // Create and make current the OpenGL context to render with (with color and depth buffers)
+ ctx->openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext:nil];
+ if (!ctx->openGLContext) {
+ std::cerr << "Unable to create NSOpenGLContext\n";
+ return NULL;
+ }
+
+ [ctx->openGLContext makeCurrentContext];
+
+ // glewInit must come after Context creation and before FBO calls.
+ GLenum err = glewInit();
+ if (GLEW_OK != err) {
+ std::cerr << "Unable to init GLEW: " << glewGetErrorString(err) << std::endl;
+ return NULL;
+ }
+ glew_dump();
+
+ ctx->fbo = fbo_new();
+ if (!fbo_init(ctx->fbo, w, h)) {
+ return NULL;
+ }
+
+ return ctx;
+}
+
+bool teardown_offscreen_context(OffscreenContext *ctx)
+{
+ fbo_unbind(ctx->fbo);
+ fbo_delete(ctx->fbo);
+
+ /*
+ * Cleanup
+ */
+ [ctx->openGLContext clearDrawable];
+ [ctx->openGLContext release];
+
+ [ctx->pool release];
+ return true;
+}
+
+/*!
+ Capture framebuffer from OpenGL and write it to the given filename as PNG.
+*/
+bool save_framebuffer(OffscreenContext *ctx, const char *filename)
+{
+ if (!ctx || !filename) return false;
+ // Read pixels from OpenGL
+ int samplesPerPixel = 4; // R, G, B and A
+ int rowBytes = samplesPerPixel * ctx->width;
+ unsigned char *bufferData = (unsigned char *)malloc(rowBytes * ctx->height);
+ if (!bufferData) {
+ std::cerr << "Unable to allocate buffer for image extraction.";
+ return 1;
+ }
+ glReadPixels(0, 0, ctx->width, ctx->height, GL_RGBA, GL_UNSIGNED_BYTE,
+ bufferData);
+ REPORTGLERROR("reading pixels from framebuffer");
+
+ // Flip it vertically - images read from OpenGL buffers are upside-down
+ unsigned char *flippedBuffer = (unsigned char *)malloc(rowBytes * ctx->height);
+ if (!flippedBuffer) {
+ std::cout << "Unable to allocate flipped buffer for corrected image.";
+ return 1;
+ }
+ flip_image(bufferData, flippedBuffer, samplesPerPixel, ctx->width, ctx->height);
+
+ bool writeok = write_png(filename, flippedBuffer, ctx->width, ctx->height);
+
+ free(flippedBuffer);
+ free(bufferData);
+
+ return writeok;
+}
+
+void bind_offscreen_context(OffscreenContext *ctx)
+{
+ fbo_bind(ctx->fbo);
+}
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