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-rw-r--r--src/GLView.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/GLView.h b/src/GLView.h
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index 0000000..dd896fc
--- /dev/null
+++ b/src/GLView.h
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+#ifndef GLVIEW_H_
+#define GLVIEW_H_
+
+#ifdef ENABLE_OPENCSG
+// this must be included before the GL headers
+# include <GL/glew.h>
+#endif
+
+#include <QGLWidget>
+#include <QLabel>
+
+class GLView : public QGLWidget
+{
+ Q_OBJECT
+ Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
+ Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
+ Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
+
+public:
+ GLView(QWidget *parent = NULL);
+ void setRenderFunc(void (*func)(void*), void *userdata);
+#ifdef ENABLE_OPENCSG
+ bool hasOpenCSGSupport() { return this->opencsg_support; }
+#endif
+ // Properties
+ bool showAxes() const { return this->showaxes; }
+ void setShowAxes(bool enabled) { this->showaxes = enabled; }
+ bool showCrosshairs() const { return this->showcrosshairs; }
+ void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
+ bool orthoMode() const { return this->orthomode; }
+ void setOrthoMode(bool enabled) { this->orthomode = enabled; }
+
+ QLabel *statusLabel;
+ double object_rot_x;
+ double object_rot_y;
+ double object_rot_z;
+ double object_trans_x;
+ double object_trans_y;
+ double object_trans_z;
+ GLint shaderinfo[11];
+
+private:
+ void (*renderfunc)(void*);
+ void *renderfunc_vp;
+
+ bool showaxes;
+ bool showcrosshairs;
+ bool orthomode;
+
+ double viewer_distance;
+
+ double w_h_ratio;
+
+#ifdef ENABLE_OPENCSG
+ bool opencsg_support;
+#endif
+
+ bool mouse_drag_active;
+ int last_mouse_x;
+ int last_mouse_y;
+
+ void keyPressEvent(QKeyEvent *event);
+ void wheelEvent(QWheelEvent *event);
+ void mousePressEvent(QMouseEvent *event);
+ void mouseMoveEvent(QMouseEvent *event);
+ void mouseReleaseEvent(QMouseEvent *event);
+
+ void initializeGL();
+ void resizeGL(int w, int h);
+ void paintGL();
+
+#ifdef ENABLE_OPENCSG
+private slots:
+ void display_opengl20_warning();
+#endif
+
+signals:
+ void doAnimateUpdate();
+};
+
+#endif
contact: Jan Huwald // Impressum