diff options
Diffstat (limited to 'polyset.cc')
-rw-r--r-- | polyset.cc | 9 |
1 files changed, 0 insertions, 9 deletions
@@ -95,9 +95,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const glMultMatrixd(m); if (colormode == COLOR_MATERIAL) { glColor3ub(249, 215, 44); - GLfloat light_diffuse[] = {255 / 255.0, 236 / 255.0, 94 / 255.0, 1.0}; - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); #ifdef ENABLE_OPENCSG if (shaderinfo) { glUniform4f(shaderinfo[1], 249 / 255.0, 215 / 255.0, 44 / 255.0, 1.0); @@ -107,9 +104,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const } if (colormode == COLOR_CUTOUT) { glColor3ub(157, 203, 81); - GLfloat light_diffuse[] = {171 / 255.0, 216 / 255.0, 86 / 255.0, 1.0}; - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); #ifdef ENABLE_OPENCSG if (shaderinfo) { glUniform4f(shaderinfo[1], 157 / 255.0, 203 / 255.0, 81 / 255.0, 1.0); @@ -119,9 +113,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const } if (colormode == COLOR_HIGHLIGHT) { glColor3ub(255, 157, 81); - GLfloat light_diffuse[] = {255 / 255.0, 171 / 255.0, 86 / 255.0, 0.5}; - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); #ifdef ENABLE_OPENCSG if (shaderinfo) { glUniform4f(shaderinfo[1], 255 / 255.0, 157 / 255.0, 81 / 255.0, 0.5); |