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-rw-r--r--polyset.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/polyset.cc b/polyset.cc
index a6b90b4..4f7149d 100644
--- a/polyset.cc
+++ b/polyset.cc
@@ -95,9 +95,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const
glMultMatrixd(m);
if (colormode == COLOR_MATERIAL) {
glColor3ub(249, 215, 44);
- GLfloat light_diffuse[] = {255 / 255.0, 236 / 255.0, 94 / 255.0, 1.0};
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 249 / 255.0, 215 / 255.0, 44 / 255.0, 1.0);
@@ -107,9 +104,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const
}
if (colormode == COLOR_CUTOUT) {
glColor3ub(157, 203, 81);
- GLfloat light_diffuse[] = {171 / 255.0, 216 / 255.0, 86 / 255.0, 1.0};
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 157 / 255.0, 203 / 255.0, 81 / 255.0, 1.0);
@@ -119,9 +113,6 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const
}
if (colormode == COLOR_HIGHLIGHT) {
glColor3ub(255, 157, 81);
- GLfloat light_diffuse[] = {255 / 255.0, 171 / 255.0, 86 / 255.0, 0.5};
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
#ifdef ENABLE_OPENCSG
if (shaderinfo) {
glUniform4f(shaderinfo[1], 255 / 255.0, 157 / 255.0, 81 / 255.0, 0.5);
contact: Jan Huwald // Impressum