diff options
Diffstat (limited to 'glview.cc')
-rw-r--r-- | glview.cc | 491 |
1 files changed, 0 insertions, 491 deletions
diff --git a/glview.cc b/glview.cc deleted file mode 100644 index 1068318..0000000 --- a/glview.cc +++ /dev/null @@ -1,491 +0,0 @@ -/* - * OpenSCAD (www.openscad.at) - * Copyright (C) 2009 Clifford Wolf <clifford@clifford.at> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#include "openscad.h" -#include "GLView.h" -#include "Preferences.h" - -#include <QApplication> -#include <QWheelEvent> -#include <QMouseEvent> -#include <QMessageBox> -#include <QTimer> - -#define FAR_FAR_AWAY 100000.0 - -GLView::GLView(QWidget *parent) : QGLWidget(parent) -{ - viewer_distance = 500; - object_rot_x = 35; - object_rot_y = 0; - object_rot_z = 25; - object_trans_x = 0; - object_trans_y = 0; - object_trans_z = 0; - - mouse_drag_active = false; - last_mouse_x = 0; - last_mouse_y = 0; - - orthomode = false; - showaxes = false; - showcrosshairs = false; - - renderfunc = NULL; - renderfunc_vp = NULL; - - for (int i = 0; i < 10; i++) - shaderinfo[i] = 0; - - statusLabel = NULL; - - setMouseTracking(true); -#ifdef ENABLE_OPENCSG - opencsg_support = true; -#endif -} - -void GLView::setRenderFunc(void (*func)(void*), void *userdata) -{ - this->renderfunc = func; - this->renderfunc_vp = userdata; -} - -void GLView::initializeGL() -{ - glEnable(GL_DEPTH_TEST); - glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - -#ifdef ENABLE_OPENCSG - GLenum err = glewInit(); - if (GLEW_OK != err) { - fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); - } - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) - openscad_disable_gl20_env = NULL; - if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL) - { - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - shaderinfo[0] = edgeshader_prog; - shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } else { - opencsg_support = false; - QTimer::singleShot(0, this, SLOT(display_opengl20_warning())); - } -#endif /* ENABLE_OPENCSG */ -} - -#ifdef ENABLE_OPENCSG -void GLView::display_opengl20_warning() -{ - QMessageBox::warning(NULL, "GLEW: GL_VERSION_2_0 is not supported!", - "Warning: No support for OpenGL 2.0 found! OpenCSG View has been disabled.\n\n" - "It is highly recommended to use OpenSCAD on a system with OpenGL 2.0 " - "support. Please check if OpenGL 2.0 drivers are available for your " - "graphics hardware."); -} -#endif - -void GLView::resizeGL(int w, int h) -{ -#ifdef ENABLE_OPENCSG - shaderinfo[9] = w; - shaderinfo[10] = h; -#endif - glViewport(0, 0, w, h); - w_h_ratio = sqrt((double)w / (double)h); -} - -void GLView::paintGL() -{ - const QColor &col = Preferences::inst()->color(Preferences::BACKGROUND_COLOR); - glClearColor(col.redF(), col.greenF(), col.blueF(), 0.0); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (orthomode) - glOrtho(-w_h_ratio*viewer_distance/10, +w_h_ratio*viewer_distance/10, - -(1/w_h_ratio)*viewer_distance/10, +(1/w_h_ratio)*viewer_distance/10, - -FAR_FAR_AWAY, +FAR_FAR_AWAY); - else - glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY); - gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0}; - GLfloat light_position0[] = {-1.0, -1.0, +1.0, 0.0}; - GLfloat light_position1[] = {+1.0, +1.0, -1.0, 0.0}; - - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, light_position0); - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, light_position1); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - glEnable(GL_NORMALIZE); - - glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - - glRotated(object_rot_x, 1.0, 0.0, 0.0); - glRotated(object_rot_y, 0.0, 1.0, 0.0); - glRotated(object_rot_z, 0.0, 0.0, 1.0); - - if (showcrosshairs) - { - glLineWidth(3); - const QColor &col = Preferences::inst()->color(Preferences::CROSSHAIR_COLOR); - glColor3f(col.redF(), col.greenF(), col.blueF()); - glBegin(GL_LINES); - for (double xf = -1; xf <= +1; xf += 2) - for (double yf = -1; yf <= +1; yf += 2) { - double vd = viewer_distance/20; - glVertex3d(-xf*vd, -yf*vd, -vd); - glVertex3d(+xf*vd, +yf*vd, +vd); - } - glEnd(); - } - - glTranslated(object_trans_x, object_trans_y, object_trans_z); - - // Large gray axis cross inline with the model - if (showaxes) - { - glLineWidth(1); - glColor3d(0.5, 0.5, 0.5); - glBegin(GL_LINES); - glVertex3d(-viewer_distance/10, 0, 0); - glVertex3d(+viewer_distance/10, 0, 0); - glVertex3d(0, -viewer_distance/10, 0); - glVertex3d(0, +viewer_distance/10, 0); - glVertex3d(0, 0, -viewer_distance/10); - glVertex3d(0, 0, +viewer_distance/10); - glEnd(); - } - - glDepthFunc(GL_LESS); - glCullFace(GL_BACK); - glDisable(GL_CULL_FACE); - - glLineWidth(2); - glColor3d(1.0, 0.0, 0.0); - - if (renderfunc) - renderfunc(renderfunc_vp); - - // Small axis cross in the lower left corner - // FIXME: Adjust color to keep contrast with background - if (showaxes) - { - glDepthFunc(GL_ALWAYS); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glTranslated(-0.8, -0.8, 0); - glOrtho(-w_h_ratio*1000/10, +w_h_ratio*1000/10, - -(1/w_h_ratio)*1000/10, +(1/w_h_ratio)*1000/10, - -FAR_FAR_AWAY, +FAR_FAR_AWAY); - gluLookAt(0.0, -1000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glRotated(object_rot_x, 1.0, 0.0, 0.0); - glRotated(object_rot_y, 0.0, 1.0, 0.0); - glRotated(object_rot_z, 0.0, 0.0, 1.0); - - glLineWidth(1); - glBegin(GL_LINES); - glColor3d(1.0, 0.0, 0.0); - glVertex3d(0, 0, 0); glVertex3d(10, 0, 0); - glColor3d(0.0, 1.0, 0.0); - glVertex3d(0, 0, 0); glVertex3d(0, 10, 0); - glColor3d(0.0, 0.0, 1.0); - glVertex3d(0, 0, 0); glVertex3d(0, 0, 10); - glEnd(); - - GLdouble mat_model[16]; - glGetDoublev(GL_MODELVIEW_MATRIX, mat_model); - - GLdouble mat_proj[16]; - glGetDoublev(GL_PROJECTION_MATRIX, mat_proj); - - GLint viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - - GLdouble xlabel_x, xlabel_y, xlabel_z; - gluProject(12, 0, 0, mat_model, mat_proj, viewport, &xlabel_x, &xlabel_y, &xlabel_z); - xlabel_x = round(xlabel_x); xlabel_y = round(xlabel_y); - - GLdouble ylabel_x, ylabel_y, ylabel_z; - gluProject(0, 12, 0, mat_model, mat_proj, viewport, &ylabel_x, &ylabel_y, &ylabel_z); - ylabel_x = round(ylabel_x); ylabel_y = round(ylabel_y); - - GLdouble zlabel_x, zlabel_y, zlabel_z; - gluProject(0, 0, 12, mat_model, mat_proj, viewport, &zlabel_x, &zlabel_y, &zlabel_z); - zlabel_x = round(zlabel_x); zlabel_y = round(zlabel_y); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glTranslated(-1, -1, 0); - glScaled(2.0/viewport[2], 2.0/viewport[3], 1); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - // FIXME: Adjust color to keep contrast with background - glColor3d(0.0, 0.0, 0.0); - glBegin(GL_LINES); - // X Label - glVertex3d(xlabel_x-3, xlabel_y-3, 0); glVertex3d(xlabel_x+3, xlabel_y+3, 0); - glVertex3d(xlabel_x-3, xlabel_y+3, 0); glVertex3d(xlabel_x+3, xlabel_y-3, 0); - // Y Label - glVertex3d(ylabel_x-3, ylabel_y-3, 0); glVertex3d(ylabel_x+3, ylabel_y+3, 0); - glVertex3d(ylabel_x-3, ylabel_y+3, 0); glVertex3d(ylabel_x, ylabel_y, 0); - // Z Label - glVertex3d(zlabel_x-3, zlabel_y-3, 0); glVertex3d(zlabel_x+3, zlabel_y-3, 0); - glVertex3d(zlabel_x-3, zlabel_y+3, 0); glVertex3d(zlabel_x+3, zlabel_y+3, 0); - glVertex3d(zlabel_x-3, zlabel_y-3, 0); glVertex3d(zlabel_x+3, zlabel_y+3, 0); - glEnd(); - } - - if (statusLabel) { - QString msg; - msg.sprintf("Viewport: translate = [ %.2f %.2f %.2f ], rotate = [ %.2f %.2f %.2f ], distance = %.2f", - -object_trans_x, -object_trans_y, -object_trans_z, - fmodf(360 - object_rot_x + 90, 360), fmodf(360 - object_rot_y, 360), fmodf(360 - object_rot_z, 360), viewer_distance); - statusLabel->setText(msg); - } -} - -void GLView::keyPressEvent(QKeyEvent *event) -{ - if (event->key() == Qt::Key_Plus) { - viewer_distance *= 0.9; - updateGL(); - return; - } - if (event->key() == Qt::Key_Minus) { - viewer_distance /= 0.9; - updateGL(); - return; - } -} - -void GLView::wheelEvent(QWheelEvent *event) -{ - viewer_distance *= pow(0.9, event->delta() / 120.0); - updateGL(); -} - -void GLView::mousePressEvent(QMouseEvent *event) -{ - mouse_drag_active = true; - last_mouse_x = event->globalX(); - last_mouse_y = event->globalY(); - grabMouse(); - setFocus(); -} - -static void mat_id(double *trg) -{ - for (int i = 0; i < 16; i++) - trg[i] = i%5 == 0; -} - -static void mat_mul(double *trg, const double *m1, const double *m2) -{ - double m[16]; - for (int x = 0; x < 4; x++) - for (int y = 0; y < 4; y++) - { - m[x+y*4] = 0; - for (int i = 0; i < 4; i++) - m[x+y*4] += m1[i+y*4] * m2[x+i*4]; - } - for (int i = 0; i < 16; i++) - trg[i] = m[i]; -} - -static void mat_rot(double *trg, double angle, double x, double y, double z) -{ - double s = sin(M_PI*angle/180), c = cos(M_PI*angle/180); - double cc = 1 - c; - double m[16] = { - x*x*cc+c, x*y*cc-z*s, x*z*cc+y*s, 0, - y*x*cc+z*s, y*y*cc+c, y*z*cc-x*s, 0, - x*z*cc-y*s, y*z*cc+x*s, z*z*cc+c, 0, - 0, 0, 0, 1 - }; - for (int i = 0; i < 16; i++) - trg[i] = m[i]; -} - -void GLView::mouseMoveEvent(QMouseEvent *event) -{ - int this_mouse_x = event->globalX(); - int this_mouse_y = event->globalY(); - if (mouse_drag_active) { - if ((event->buttons() & Qt::LeftButton) != 0) { - object_rot_x += (this_mouse_y-last_mouse_y) * 0.7; - if ((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0) - object_rot_y += (this_mouse_x-last_mouse_x) * 0.7; - else - object_rot_z += (this_mouse_x-last_mouse_x) * 0.7; - while (object_rot_x < 0) - object_rot_x += 360; - while (object_rot_x >= 360) - object_rot_x -= 360; - while (object_rot_y < 0) - object_rot_y += 360; - while (object_rot_y >= 360) - object_rot_y -= 360; - while (object_rot_z < 0) - object_rot_z += 360; - while (object_rot_z >= 360) - object_rot_z -= 360; - } else { - double mx = +(this_mouse_x-last_mouse_x) * viewer_distance/1000; - double my = -(this_mouse_y-last_mouse_y) * viewer_distance/1000; - double rx[16], ry[16], rz[16], tm[16]; - mat_rot(rx, -object_rot_x, 1.0, 0.0, 0.0); - mat_rot(ry, -object_rot_y, 0.0, 1.0, 0.0); - mat_rot(rz, -object_rot_z, 0.0, 0.0, 1.0); - mat_id(tm); - mat_mul(tm, rx, tm); - mat_mul(tm, ry, tm); - mat_mul(tm, rz, tm); - double vec[16] = { - 0, 0, 0, mx, - 0, 0, 0, 0, - 0, 0, 0, my, - 0, 0, 0, 1 - }; - if ((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0) { - vec[3] = 0; - vec[7] = my; - vec[11] = 0; - } - mat_mul(tm, tm, vec); - object_trans_x += tm[3]; - object_trans_y += tm[7]; - object_trans_z += tm[11]; - } - updateGL(); - emit doAnimateUpdate(); - } - last_mouse_x = this_mouse_x; - last_mouse_y = this_mouse_y; -} - -void GLView::mouseReleaseEvent(QMouseEvent*) -{ - mouse_drag_active = false; - releaseMouse(); -} - |