diff options
Diffstat (limited to 'glview.cc')
-rw-r--r-- | glview.cc | 19 |
1 files changed, 18 insertions, 1 deletions
@@ -47,6 +47,19 @@ void GLView::initializeGL() glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY); glClearColor(1.0, 1.0, 0.9, 0.0); + +#if 0 + GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0}; + GLfloat light_position[] = {1.0, 1.0, -1.0, 0.0}; + + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + glEnable(GL_LIGHT0); + + glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + glEnable(GL_COLOR_MATERIAL); + glEnable(GL_LIGHTING); +#endif } void GLView::resizeGL(int w, int h) @@ -56,7 +69,7 @@ void GLView::resizeGL(int w, int h) void GLView::paintGL() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -68,7 +81,10 @@ void GLView::paintGL() glRotated(object_rot_y, 1.0, 0.0, 0.0); glRotated(object_rot_z, 0.0, 0.0, 1.0); + glDepthFunc(GL_LESS); + #if 0 + glLineWidth(1); glColor3d(0.0, 0.0, 1.0); glBegin(GL_LINES); glVertex3d(0, 0, 0); glVertex3d(10, 0, 0); @@ -77,6 +93,7 @@ void GLView::paintGL() glEnd(); #endif + glLineWidth(5); glColor3d(1.0, 0.0, 0.0); if (renderfunc) |