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+# What is OpenSCAD?
+
+OpenSCAD is a software for creating solid 3D CAD objects. It is free software
+and available for Linux/UNIX, MS Windows and Mac OS X.
+
+Unlike most free software for creating 3D models (such as the famous
+application Blender) it does not focus on the artistic aspects of 3D modeling
+but instead on the CAD aspects. Thus it might be the application you are
+looking for when you are planning to create 3D models of machine parts but
+pretty sure is not what you are looking for when you are more interested in
+creating computer-animated movies.
+
+OpenSCAD is not an interactive modeler. Instead it is something like a
+3D-compiler that reads in a script file that describes the object and renders
+the 3D model from this script file (see examples below). This gives you (the
+designer) full control over the modeling process and enables you to easily
+change any step in the modeling process or make designs that are defined by
+configurable parameters.
+
+OpenSCAD provides two main modeling techniques: First there is constructive
+solid geometry (aka CSG) and second there is extrusion of 2D outlines. As data
+exchange format format for this 2D outlines Autocad DXF files are used. In
+addition to 2D paths for extrusion it is also possible to read design parameters
+from DXF files. Besides DXF files OpenSCAD can read and create 3D models in the
+STL and OFF file formats.
+
+# Getting started
+
+You can download the latest binaries of OpenSCAD at
+<http://www.openscad.org>. Install binaries as you would any other
+software.
+
+When you open OpenSCAD, you'll see three frames within the window. The
+left frame is where you'll write code to model 3D objects. The right
+frame is where you'll see the 3D rendering of your model.
+
+Let's make a tree! Type the following code into the left frame:
+
+ cylinder(h = 30, r = 8);
+
+Then render the 3D model by hitting F5. Now you can see a cylinder for
+the trunk in our tree. Now let's add the bushy/leafy part of the tree
+represented by a sphere. To do so, we will union a cylinder and a
+sphere.
+
+ union() {
+ cylinder(h = 30, r = 8);
+ sphere(20);
+ }
+
+But, it's not quite right! The bushy/leafy are around the base of the
+tree. We need to move the sphere up the z-axis.
+
+ union() {
+ cylinder(h = 30, r = 8);
+ translate([0, 0, 40]) sphere(20);
+ }
+
+And that's it! You made your first 3D model! There are other primitive
+shapes that you can combine with other set operations (union,
+intersection, difference) and transformations (rotate, scale,
+translate) to make complex models! Check out all the other language
+features in the [OpenSCAD
+Manual](https://en.wikibooks.org/wiki/OpenSCAD_User_Manual).
+
+# Documentation
+
+Have a look at the OpenSCAD Homepage (http://openscad.org/) for documentation.
+
+## Building OpenSCAD
+
+To build OpenSCAD from source, follow the instructions for the
+platform applicable to you below.
+
+### Prerequisites
+
+To build OpenSCAD, you need some libraries and tools. The version
+numbers in brackets specify the versions which have been used for
+development. Other versions may or may not work as well.
+
+If you're using Ubuntu, you can install these libraries from
+aptitude. If you're using Mac, there is a build script that compiles
+the libraries from source. Follow the instructions for the platform
+you're compiling on below.
+
+* [Qt4 (4.4 - 4.7)](http://www.qt.nokia.com/)
+* [CGAL (3.6 - 3.9)](http://www.cgal.org/)
+ * [GMP (5.0.x)](http://www.gmplib.org/)
+ * [cmake (2.6 - 2.8, required by CGAL and the test framework)](http://www.cmake.org/)
+ * [MPFR (3.x)](http://www.mpfr.org/)
+ * [boost (1.35 - 1.47)](http://www.boost.org/)
+* [OpenCSG (1.3.2)](http://www.opencsg.org/)
+* [GLEW (1.6 ->)](http://glew.sourceforge.net/)
+* [Eigen2 (2.0.13->)](http://eigen.tuxfamily.org/)
+* [GCC C++ Compiler (4.2 ->)](http://gcc.gnu.org/)
+* [Bison (2.4)](http://www.gnu.org/software/bison/)
+* [Flex (2.5.35)](http://flex.sourceforge.net/)
+
+### Building for Mac OS X
+
+First, make sure that you have XCode installed to get GCC. Then after
+you've cloned this git repository, run the script that sets up the
+environment variables.
+
+ source setenv_mjau.sh
+
+Then run the script to compile all the prerequisite libraries above:
+
+ ./scripts/macosx-build-dependencies.sh
+
+We currently don't use [MacPorts](http://www.macports.org) or
+[brew](http://mxcl.github.com/homebrew/) to install the prerequisite
+libraries because CGAL doesn't exist on brew and opencsg doesn't exist
+on ports. And more importantly, there are some patches to GMP in the
+compilation process.
+
+After that, follow the Compilation instructions below.
+
+### Building for Ubuntu
+
+If you have done this and want to contribute, fork the repo and
+contribute docs on how to build for windows!
+
+### Building for Windows
+
+If you have done this and want to contribute, fork the repo and
+contribute docs on how to build for windows!
+
+### Compilation
+
+First, run 'qmake' from Qt4 to generate a Makefile. On some systems you need to
+run 'qmake4', 'qmake-qt4' or something alike to run the qt4 version of the tool.
+
+Then run make. Finally you might run 'make install' as root or simply copy the
+'openscad' binary (OpenSCAD.app on Mac OS X) to the bin directory of your choice.
+
+If you had problems compiling from source, raise a new issue in the
+[issue tracker on the github page](https://github.com/openscad/openscad/issues).
+
contact: Jan Huwald // Impressum