diff options
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..13fba4d --- /dev/null +++ b/README.md @@ -0,0 +1,139 @@ +# What is OpenSCAD? + +OpenSCAD is a software for creating solid 3D CAD objects. It is free software +and available for Linux/UNIX, MS Windows and Mac OS X. + +Unlike most free software for creating 3D models (such as the famous +application Blender) it does not focus on the artistic aspects of 3D modeling +but instead on the CAD aspects. Thus it might be the application you are +looking for when you are planning to create 3D models of machine parts but +pretty sure is not what you are looking for when you are more interested in +creating computer-animated movies. + +OpenSCAD is not an interactive modeler. Instead it is something like a +3D-compiler that reads in a script file that describes the object and renders +the 3D model from this script file (see examples below). This gives you (the +designer) full control over the modeling process and enables you to easily +change any step in the modeling process or make designs that are defined by +configurable parameters. + +OpenSCAD provides two main modeling techniques: First there is constructive +solid geometry (aka CSG) and second there is extrusion of 2D outlines. As data +exchange format format for this 2D outlines Autocad DXF files are used. In +addition to 2D paths for extrusion it is also possible to read design parameters +from DXF files. Besides DXF files OpenSCAD can read and create 3D models in the +STL and OFF file formats. + +# Getting started + +You can download the latest binaries of OpenSCAD at +<http://www.openscad.org>. Install binaries as you would any other +software. + +When you open OpenSCAD, you'll see three frames within the window. The +left frame is where you'll write code to model 3D objects. The right +frame is where you'll see the 3D rendering of your model. + +Let's make a tree! Type the following code into the left frame: + + cylinder(h = 30, r = 8); + +Then render the 3D model by hitting F5. Now you can see a cylinder for +the trunk in our tree. Now let's add the bushy/leafy part of the tree +represented by a sphere. To do so, we will union a cylinder and a +sphere. + + union() { + cylinder(h = 30, r = 8); + sphere(20); + } + +But, it's not quite right! The bushy/leafy are around the base of the +tree. We need to move the sphere up the z-axis. + + union() { + cylinder(h = 30, r = 8); + translate([0, 0, 40]) sphere(20); + } + +And that's it! You made your first 3D model! There are other primitive +shapes that you can combine with other set operations (union, +intersection, difference) and transformations (rotate, scale, +translate) to make complex models! Check out all the other language +features in the [OpenSCAD +Manual](https://en.wikibooks.org/wiki/OpenSCAD_User_Manual). + +# Documentation + +Have a look at the OpenSCAD Homepage (http://openscad.org/) for documentation. + +## Building OpenSCAD + +To build OpenSCAD from source, follow the instructions for the +platform applicable to you below. + +### Prerequisites + +To build OpenSCAD, you need some libraries and tools. The version +numbers in brackets specify the versions which have been used for +development. Other versions may or may not work as well. + +If you're using Ubuntu, you can install these libraries from +aptitude. If you're using Mac, there is a build script that compiles +the libraries from source. Follow the instructions for the platform +you're compiling on below. + +* [Qt4 (4.4 - 4.7)](http://www.qt.nokia.com/) +* [CGAL (3.6 - 3.9)](http://www.cgal.org/) + * [GMP (5.0.x)](http://www.gmplib.org/) + * [cmake (2.6 - 2.8, required by CGAL and the test framework)](http://www.cmake.org/) + * [MPFR (3.x)](http://www.mpfr.org/) + * [boost (1.35 - 1.47)](http://www.boost.org/) +* [OpenCSG (1.3.2)](http://www.opencsg.org/) +* [GLEW (1.6 ->)](http://glew.sourceforge.net/) +* [Eigen2 (2.0.13->)](http://eigen.tuxfamily.org/) +* [GCC C++ Compiler (4.2 ->)](http://gcc.gnu.org/) +* [Bison (2.4)](http://www.gnu.org/software/bison/) +* [Flex (2.5.35)](http://flex.sourceforge.net/) + +### Building for Mac OS X + +First, make sure that you have XCode installed to get GCC. Then after +you've cloned this git repository, run the script that sets up the +environment variables. + + source setenv_mjau.sh + +Then run the script to compile all the prerequisite libraries above: + + ./scripts/macosx-build-dependencies.sh + +We currently don't use [MacPorts](http://www.macports.org) or +[brew](http://mxcl.github.com/homebrew/) to install the prerequisite +libraries because CGAL doesn't exist on brew and opencsg doesn't exist +on ports. And more importantly, there are some patches to GMP in the +compilation process. + +After that, follow the Compilation instructions below. + +### Building for Ubuntu + +If you have done this and want to contribute, fork the repo and +contribute docs on how to build for windows! + +### Building for Windows + +If you have done this and want to contribute, fork the repo and +contribute docs on how to build for windows! + +### Compilation + +First, run 'qmake' from Qt4 to generate a Makefile. On some systems you need to +run 'qmake4', 'qmake-qt4' or something alike to run the qt4 version of the tool. + +Then run make. Finally you might run 'make install' as root or simply copy the +'openscad' binary (OpenSCAD.app on Mac OS X) to the bin directory of your choice. + +If you had problems compiling from source, raise a new issue in the +[issue tracker on the github page](https://github.com/openscad/openscad/issues). + |