diff options
| -rw-r--r-- | src/PolySetCGALEvaluator.cc | 2 | ||||
| -rw-r--r-- | src/polyset.cc | 50 | 
2 files changed, 26 insertions, 26 deletions
| diff --git a/src/PolySetCGALEvaluator.cc b/src/PolySetCGALEvaluator.cc index ee19531..8e8c8a1 100644 --- a/src/PolySetCGALEvaluator.cc +++ b/src/PolySetCGALEvaluator.cc @@ -52,7 +52,7 @@ public:  		//  		CGAL::Direction_3<CGAL_Kernel3> up(0,0,1);  		CGAL::Plane_3<CGAL_Kernel3> plane = hfacet->plane(); -		out << " direction == up? " << ( plane.orthogonal_direction() == up ) << "\n"; +		// out << " direction == up? " << ( plane.orthogonal_direction() == up ) << "\n";  		if ( plane.orthogonal_direction() != up ) {  			// out << "direction == down. skipping";  			return; diff --git a/src/polyset.cc b/src/polyset.cc index b6df0c2..b412f5f 100644 --- a/src/polyset.cc +++ b/src/polyset.cc @@ -50,32 +50,32 @@ PolySet::~PolySet()  std::string PolySet::dump() const  { -        std::stringstream out; -        out << "PolySet:" -          << "\n dimensions:" << std::string( this->is2d ? "2" : "3" ) -          << "\n convexity:" << this->convexity -          << "\n num polygons: " << polygons.size() -          << "\n num borders: " << borders.size() -          << "\n polygons data:"; -        for (size_t i = 0; i < polygons.size(); i++) { -                out << "\n  polygon begin:"; -                const Polygon *poly = &polygons[i]; -                for (size_t j = 0; j < poly->size(); j++) { -                        Vector3d v = poly->at(j); -                        out << "\n   vertex:" << v.transpose(); -                } -        } +	std::stringstream out; +	out << "PolySet:" +	  << "\n dimensions:" << std::string( this->is2d ? "2" : "3" ) +	  << "\n convexity:" << this->convexity +	  << "\n num polygons: " << polygons.size() +	  << "\n num borders: " << borders.size() +	  << "\n polygons data:"; +	for (size_t i = 0; i < polygons.size(); i++) { +		out << "\n  polygon begin:"; +		const Polygon *poly = &polygons[i]; +		for (size_t j = 0; j < poly->size(); j++) { +			Vector3d v = poly->at(j); +			out << "\n   vertex:" << v.transpose(); +		} +	}  	out << "\n borders data:"; -        for (size_t i = 0; i < borders.size(); i++) { -                out << "\n  border polygon begin:"; -                const Polygon *poly = &borders[i]; -                for (size_t j = 0; j < poly->size(); j++) { -                        Vector3d v = poly->at(j); -                        out << "\n   vertex:" << v.transpose(); -                } -        } -        out << "\nPolySet end"; -        return out.str(); +	for (size_t i = 0; i < borders.size(); i++) { +		out << "\n  border polygon begin:"; +		const Polygon *poly = &borders[i]; +		for (size_t j = 0; j < poly->size(); j++) { +			Vector3d v = poly->at(j); +			out << "\n   vertex:" << v.transpose(); +		} +	} +	out << "\nPolySet end"; +	return out.str();  }  void PolySet::append_poly() | 
