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authordon bright <hugh.m.bright@gmail.com>2013-02-24 17:21:45 (GMT)
committerdon bright <hugh.m.bright@gmail.com>2013-02-24 17:21:45 (GMT)
commit707118ce9485f1c703bf6cc99bad3affc2a48c10 (patch)
treee88a90b086f7cb7d2cf331554f5cae7b0fca2def /tests
parent91896e0d9680a5919ff31d82162a855f5ef2b08c (diff)
move enable_opencsg_shaders, fix indenting, split out display_opencsg_warning
also update docs, and try to make enable_opencsg_shaders the same between qgl and offscreengl
Diffstat (limited to 'tests')
-rw-r--r--tests/csgtestcore.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc
index 1a414d5..29f92e4 100644
--- a/tests/csgtestcore.cc
+++ b/tests/csgtestcore.cc
@@ -240,7 +240,6 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type)
fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error);
exit(1);
}
- csgInfo.glview->enable_opencsg_shaders();
if (sysinfo_dump) cout << info_dump(csgInfo.glview);
Vector3d center(0,0,0);
contact: Jan Huwald // Impressum