diff options
author | Marius Kintel <marius@kintel.net> | 2011-12-19 14:41:11 (GMT) |
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committer | Marius Kintel <marius@kintel.net> | 2011-12-19 14:41:11 (GMT) |
commit | 87ce149df2581361e8975bd1a0addf2b6ef61e3d (patch) | |
tree | c68db815a72cc767b6d51be0a57e9946c5f0a619 /tests/fbo.cc | |
parent | ba1f0b7489dd5fa9bdc8c44068040f13113b40d0 (diff) | |
parent | 638743e2201c6869b48857dd2db5ec01df665162 (diff) |
Merge branch 'master' into boost_filesystem
Conflicts:
boost.pri
tests/CMakeLists.txt
Diffstat (limited to 'tests/fbo.cc')
-rw-r--r-- | tests/fbo.cc | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/tests/fbo.cc b/tests/fbo.cc index 2a3342d..a6677c1 100644 --- a/tests/fbo.cc +++ b/tests/fbo.cc @@ -93,6 +93,7 @@ bool fbo_ext_init(fbo_t *fbo, size_t width, size_t height) glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); if (report_glerror("specifying depth render buffer EXT")) return false; + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); if (report_glerror("specifying stencil render buffer EXT")) return false; @@ -142,7 +143,12 @@ bool fbo_arb_init(fbo_t *fbo, size_t width, size_t height) return false; } - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + //glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + // to prevent Mesa's software renderer from crashing, do this in two stages. + // ie. instead of using GL_DEPTH_STENCIL_ATTACHMENT, do DEPTH then STENCIL. + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, fbo->depthbuf_id); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo->depthbuf_id); if (report_glerror("specifying depth stencil render buffer")) return false; @@ -183,24 +189,25 @@ bool fbo_resize(fbo_t *fbo, size_t width, size_t height) glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->depthbuf_id); if (glewIsSupported("GL_EXT_packed_depth_stencil")) { glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); - if (report_glerror("creating depth stencil render buffer")) return false; + if (report_glerror("creating EXT depth stencil render buffer")) return false; } else { glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); - if (report_glerror("creating depth render buffer")) return false; + if (report_glerror("creating EXT depth render buffer")) return false; } glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA8, width, height); - if (report_glerror("creating color render buffer")) return false; + if (report_glerror("creating EXT color render buffer")) return false; } else { + glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); + if (report_glerror("creating color render buffer")) return false; + glBindRenderbuffer(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); if (report_glerror("creating depth stencil render buffer")) return false; - glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); - glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); - if (report_glerror("creating color render buffer")) return false; } return true; |