diff options
author | Clifford Wolf <clifford@clifford.at> | 2012-04-23 23:20:48 (GMT) |
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committer | Clifford Wolf <clifford@clifford.at> | 2012-04-23 23:20:48 (GMT) |
commit | 940946c060e682446994ba6b671ce7f6bd8b6da5 (patch) | |
tree | 3bb7fc93e1503cd2465eb60408d554c0db1a7f23 /src | |
parent | a718c4a59dd251dd4c2cf8fca1ae6a5ebe1ad990 (diff) |
Fixed rendering of crosshairs position
Diffstat (limited to 'src')
-rw-r--r-- | src/glview.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glview.cc b/src/glview.cc index 0f9ec5b..5ff6c2c 100644 --- a/src/glview.cc +++ b/src/glview.cc @@ -393,8 +393,6 @@ void GLView::paintGL() glRotated(object_rot_y, 0.0, 1.0, 0.0); glRotated(object_rot_z, 0.0, 0.0, 1.0); - glTranslated(object_trans_x, object_trans_y, object_trans_z); - // FIXME: Crosshairs and axes are lighted, this doesn't make sense and causes them // to change color based on view orientation. if (showcrosshairs) @@ -412,6 +410,8 @@ void GLView::paintGL() glEnd(); } + glTranslated(object_trans_x, object_trans_y, object_trans_z); + // Large gray axis cross inline with the model // FIXME: This is always gray - adjust color to keep contrast with background if (showaxes) |