diff options
author | Marius Kintel <marius@kintel.net> | 2011-09-08 00:32:49 (GMT) |
---|---|---|
committer | Marius Kintel <marius@kintel.net> | 2011-09-08 00:32:49 (GMT) |
commit | 869231f752104e67ca254ff7661cc806df0c2439 (patch) | |
tree | 804bccb5ff9db62d555c3b3aa833daf2f5a45ecc /src/polyset.cc | |
parent | 297a6f61c6a14eb10ee7438eb092395b3d71f81c (diff) |
Killed some warnings
Diffstat (limited to 'src/polyset.cc')
-rw-r--r-- | src/polyset.cc | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/polyset.cc b/src/polyset.cc index e29563f..db37b49 100644 --- a/src/polyset.cc +++ b/src/polyset.cc @@ -190,7 +190,7 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m glBegin(GL_TRIANGLES); for (double z = -zbase/2; z < zbase; z += zbase) { - for (int i = 0; i < polygons.size(); i++) { + for (size_t i = 0; i < polygons.size(); i++) { const Polygon *poly = &polygons[i]; if (poly->size() == 3) { if (z < 0) { @@ -210,13 +210,13 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m } else { Vector3d center = Vector3d::Zero(); - for (int j = 0; j < poly->size(); j++) { + for (size_t j = 0; j < poly->size(); j++) { center[0] += poly->at(j)[0]; center[1] += poly->at(j)[1]; } center[0] /= poly->size(); center[1] /= poly->size(); - for (int j = 1; j <= poly->size(); j++) { + for (size_t j = 1; j <= poly->size(); j++) { if (z < 0) { gl_draw_triangle(shaderinfo, center, poly->at(j % poly->size()), poly->at(j - 1), false, true, false, z, mirrored); @@ -231,9 +231,9 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m const std::vector<Polygon> *borders_p = &borders; if (borders_p->size() == 0) borders_p = &polygons; - for (int i = 0; i < borders_p->size(); i++) { + for (size_t i = 0; i < borders_p->size(); i++) { const Polygon *poly = &borders_p->at(i); - for (int j = 1; j <= poly->size(); j++) { + for (size_t j = 1; j <= poly->size(); j++) { Vector3d p1 = poly->at(j - 1), p2 = poly->at(j - 1); Vector3d p3 = poly->at(j % poly->size()), p4 = poly->at(j % poly->size()); p1[2] -= zbase/2, p2[2] += zbase/2; @@ -244,7 +244,7 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m } glEnd(); } else { - for (int i = 0; i < polygons.size(); i++) { + for (size_t i = 0; i < polygons.size(); i++) { const Polygon *poly = &polygons[i]; glBegin(GL_TRIANGLES); if (poly->size() == 3) { @@ -256,7 +256,7 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m } else { Vector3d center = Vector3d::Zero(); - for (int j = 0; j < poly->size(); j++) { + for (size_t j = 0; j < poly->size(); j++) { center[0] += poly->at(j)[0]; center[1] += poly->at(j)[1]; center[2] += poly->at(j)[2]; @@ -264,7 +264,7 @@ void PolySet::render_surface(colormode_e colormode, csgmode_e csgmode, double *m center[0] /= poly->size(); center[1] /= poly->size(); center[2] /= poly->size(); - for (int j = 1; j <= poly->size(); j++) { + for (size_t j = 1; j <= poly->size(); j++) { gl_draw_triangle(shaderinfo, center, poly->at(j - 1), poly->at(j % poly->size()), false, true, false, 0, mirrored); } } @@ -287,20 +287,20 @@ void PolySet::render_edges(colormode_e colormode, csgmode_e csgmode) const double zbase = csgmode; for (double z = -zbase/2; z < zbase; z += zbase) { - for (int i = 0; i < borders.size(); i++) { + for (size_t i = 0; i < borders.size(); i++) { const Polygon *poly = &borders[i]; glBegin(GL_LINE_LOOP); - for (int j = 0; j < poly->size(); j++) { + for (size_t j = 0; j < poly->size(); j++) { const Vector3d &p = poly->at(j); glVertex3d(p[0], p[1], z); } glEnd(); } } - for (int i = 0; i < borders.size(); i++) { + for (size_t i = 0; i < borders.size(); i++) { const Polygon *poly = &borders[i]; glBegin(GL_LINES); - for (int j = 0; j < poly->size(); j++) { + for (size_t j = 0; j < poly->size(); j++) { const Vector3d &p = poly->at(j); glVertex3d(p[0], p[1], -zbase/2); glVertex3d(p[0], p[1], +zbase/2); @@ -308,10 +308,10 @@ void PolySet::render_edges(colormode_e colormode, csgmode_e csgmode) const glEnd(); } } else { - for (int i = 0; i < polygons.size(); i++) { + for (size_t i = 0; i < polygons.size(); i++) { const Polygon *poly = &polygons[i]; glBegin(GL_LINE_LOOP); - for (int j = 0; j < poly->size(); j++) { + for (size_t j = 0; j < poly->size(); j++) { const Vector3d &p = poly->at(j); glVertex3d(p[0], p[1], p[2]); } @@ -323,9 +323,9 @@ void PolySet::render_edges(colormode_e colormode, csgmode_e csgmode) const BoundingBox PolySet::getBoundingBox() const { BoundingBox bbox; - for (int i = 0; i < polygons.size(); i++) { + for (size_t i = 0; i < polygons.size(); i++) { const Polygon &poly = polygons[i]; - for (int j = 0; j < poly.size(); j++) { + for (size_t j = 0; j < poly.size(); j++) { const Vector3d &p = poly[j]; bbox.extend(p); } |