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authorMarius Kintel <marius@kintel.net>2013-03-28 03:55:51 (GMT)
committerMarius Kintel <marius@kintel.net>2013-03-28 03:55:51 (GMT)
commiteefcd6d0b271642d470cd55bc47d1579d943938e (patch)
tree48f9e4db455879025adb9317b740bfa4b72c2d66 /src/glview.cc
parentf70578f362c8c2c78036c9de846c20802ac7aa81 (diff)
parentbeff2b1f4811b7f9d2b58bfc6a469a363bc9bfd0 (diff)
Merge branch 'master' into epec-kernel
Conflicts: src/PolySetCGALEvaluator.cc
Diffstat (limited to 'src/glview.cc')
-rw-r--r--src/glview.cc660
1 files changed, 0 insertions, 660 deletions
diff --git a/src/glview.cc b/src/glview.cc
deleted file mode 100644
index 859bf82..0000000
--- a/src/glview.cc
+++ /dev/null
@@ -1,660 +0,0 @@
-/*
- * OpenSCAD (www.openscad.org)
- * Copyright (C) 2009-2011 Clifford Wolf <clifford@clifford.at> and
- * Marius Kintel <marius@kintel.net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * As a special exception, you have permission to link this program
- * with the CGAL library and distribute executables, as long as you
- * follow the requirements of the GNU GPL in regard to all of the
- * software in the executable aside from CGAL.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "GLView.h"
-#include "Preferences.h"
-#include "renderer.h"
-#include "rendersettings.h"
-#include "linalg.h"
-
-#include <QApplication>
-#include <QWheelEvent>
-#include <QCheckBox>
-#include <QDialogButtonBox>
-#include <QMouseEvent>
-#include <QMessageBox>
-#include <QPushButton>
-#include <QSettings>
-#include <QTimer>
-#include <QTextEdit>
-#include <QVBoxLayout>
-#include <QErrorMessage>
-#include "OpenCSGWarningDialog.h"
-
-#include "mathc99.h"
-#include <stdio.h>
-
-#ifdef ENABLE_OPENCSG
-# include <opencsg.h>
-#endif
-
-#ifdef _WIN32
-#include <GL/wglew.h>
-#elif !defined(__APPLE__)
-#include <GL/glxew.h>
-#endif
-
-#define FAR_FAR_AWAY 100000.0
-
-GLView::GLView(QWidget *parent) : QGLWidget(parent), renderer(NULL)
-{
- init();
-}
-
-GLView::GLView(const QGLFormat & format, QWidget *parent) : QGLWidget(format, parent)
-{
- init();
-}
-
-static bool running_under_wine = false;
-
-void GLView::init()
-{
- this->viewer_distance = 500;
- this->object_rot_x = 35;
- this->object_rot_y = 0;
- this->object_rot_z = -25;
- this->object_trans_x = 0;
- this->object_trans_y = 0;
- this->object_trans_z = 0;
-
- this->mouse_drag_active = false;
-
- this->showedges = false;
- this->showfaces = true;
- this->orthomode = false;
- this->showaxes = false;
- this->showcrosshairs = false;
-
- for (int i = 0; i < 10; i++)
- this->shaderinfo[i] = 0;
-
- this->statusLabel = NULL;
-
- setMouseTracking(true);
-#ifdef ENABLE_OPENCSG
- this->is_opencsg_capable = false;
- this->has_shaders = false;
- this->opencsg_support = true;
- static int sId = 0;
- this->opencsg_id = sId++;
-#endif
-
-// see paintGL() + issue160 + wine FAQ
-#ifdef _WIN32
-#include <windows.h>
- HMODULE hntdll = GetModuleHandle(L"ntdll.dll");
- if (hntdll)
- if ( (void *)GetProcAddress(hntdll, "wine_get_version") )
- running_under_wine = true;
-#endif
-}
-
-void GLView::setRenderer(Renderer *r)
-{
- this->renderer = r;
- if (r) updateGL(); // Let the last image stay, e.g. to avoid animation flickering
-}
-
-void GLView::initializeGL()
-{
- glEnable(GL_DEPTH_TEST);
- glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0};
- GLfloat light_position0[] = {-1.0, -1.0, +1.0, 0.0};
- GLfloat light_position1[] = {+1.0, +1.0, -1.0, 0.0};
-
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
- glEnable(GL_LIGHT0);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
- glEnable(GL_LIGHT1);
- glEnable(GL_LIGHTING);
- glEnable(GL_NORMALIZE);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
-
-#ifdef ENABLE_OPENCSG
- GLenum err = glewInit();
- if (GLEW_OK != err) {
- fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
- }
-
- GLint rbits, gbits, bbits, abits, dbits, sbits;
- glGetIntegerv(GL_RED_BITS, &rbits);
- glGetIntegerv(GL_GREEN_BITS, &gbits);
- glGetIntegerv(GL_BLUE_BITS, &bbits);
- glGetIntegerv(GL_ALPHA_BITS, &abits);
- glGetIntegerv(GL_DEPTH_BITS, &dbits);
- glGetIntegerv(GL_STENCIL_BITS, &sbits);
-
-
- this->rendererInfo.sprintf("GLEW version %s\n"
- "OpenGL version %s\n"
- "%s (%s)\n\n"
- "RGBA(%d%d%d%d), depth(%d), stencil(%d)\n"
- "Extensions:\n"
- "%s\n",
- glewGetString(GLEW_VERSION),
- glGetString(GL_VERSION),
- glGetString(GL_RENDERER),
- glGetString(GL_VENDOR),
- rbits, gbits, bbits, abits, dbits, sbits,
- glGetString(GL_EXTENSIONS));
-// FIXME: glGetString(GL_EXTENSIONS) is deprecated in OpenGL 3.0.
-// Use: glGetIntegerv(GL_NUM_EXTENSIONS, &NumberOfExtensions) and
-// glGetStringi(GL_EXTENSIONS, i)
-
- const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20");
- if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) {
- openscad_disable_gl20_env = NULL;
- }
-
- // All OpenGL 2 contexts are OpenCSG capable
- if (GLEW_VERSION_2_0) {
- if (!openscad_disable_gl20_env) {
- this->is_opencsg_capable = true;
- this->has_shaders = true;
- }
- }
- // If OpenGL < 2, check for extensions
- else {
- if (GLEW_ARB_framebuffer_object) this->is_opencsg_capable = true;
- else if (GLEW_EXT_framebuffer_object && GLEW_EXT_packed_depth_stencil) {
- this->is_opencsg_capable = true;
- }
-#ifdef WIN32
- else if (WGLEW_ARB_pbuffer && WGLEW_ARB_pixel_format) this->is_opencsg_capable = true;
-#elif !defined(__APPLE__)
- else if (GLXEW_SGIX_pbuffer && GLXEW_SGIX_fbconfig) this->is_opencsg_capable = true;
-#endif
- }
-
- if (!GLEW_VERSION_2_0 || !this->is_opencsg_capable) {
- if (Preferences::inst()->getValue("advanced/opencsg_show_warning").toBool()) {
- QTimer::singleShot(0, this, SLOT(display_opencsg_warning()));
- }
- }
- if (opencsg_support && this->has_shaders) {
- /*
- Uniforms:
- 1 color1 - face color
- 2 color2 - edge color
- 7 xscale
- 8 yscale
-
- Attributes:
- 3 trig
- 4 pos_b
- 5 pos_c
- 6 mask
-
- Other:
- 9 width
- 10 height
-
- Outputs:
- tp
- tr
- shading
- */
- const char *vs_source =
- "uniform float xscale, yscale;\n"
- "attribute vec3 pos_b, pos_c;\n"
- "attribute vec3 trig, mask;\n"
- "varying vec3 tp, tr;\n"
- "varying float shading;\n"
- "void main() {\n"
- " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n"
- " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n"
- " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
- " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n"
- " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
- " float s = (a + b + c) / 2.0;\n"
- " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n"
- " float ha = 2.0*A/a;\n"
- " gl_Position = p0;\n"
- " tp = mask * ha;\n"
- " tr = trig;\n"
- " vec3 normal, lightDir;\n"
- " normal = normalize(gl_NormalMatrix * gl_Normal);\n"
- " lightDir = normalize(vec3(gl_LightSource[0].position));\n"
- " shading = abs(dot(normal, lightDir));\n"
- "}\n";
-
- /*
- Inputs:
- tp && tr - if any components of tp < tr, use color2 (edge color)
- shading - multiplied by color1. color2 is is without lighting
- */
- const char *fs_source =
- "uniform vec4 color1, color2;\n"
- "varying vec3 tp, tr, tmp;\n"
- "varying float shading;\n"
- "void main() {\n"
- " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n"
- " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n"
- " gl_FragColor = color2;\n"
- "}\n";
-
- GLuint vs = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL);
- glCompileShader(vs);
-
- GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL);
- glCompileShader(fs);
-
- GLuint edgeshader_prog = glCreateProgram();
- glAttachShader(edgeshader_prog, vs);
- glAttachShader(edgeshader_prog, fs);
- glLinkProgram(edgeshader_prog);
-
- shaderinfo[0] = edgeshader_prog;
- shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1");
- shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2");
- shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig");
- shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b");
- shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c");
- shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask");
- shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale");
- shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale");
-
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err));
- }
-
- GLint status;
- glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status);
- if (status == GL_FALSE) {
- int loglen;
- char logbuffer[1000];
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer);
- } else {
- int loglen;
- char logbuffer[1000];
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- if (loglen > 0) {
- fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer);
- }
- glValidateProgram(edgeshader_prog);
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- if (loglen > 0) {
- fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer);
- }
- }
- }
-#endif /* ENABLE_OPENCSG */
-}
-
-#ifdef ENABLE_OPENCSG
-void GLView::display_opencsg_warning()
-{
- OpenCSGWarningDialog *dialog = new OpenCSGWarningDialog(this);
-
- QString message;
- if (this->is_opencsg_capable) {
- message += "Warning: You may experience OpenCSG rendering errors.\n\n";
- }
- else {
- message += "Warning: Missing OpenGL capabilities for OpenCSG - OpenCSG has been disabled.\n\n";
- dialog->enableOpenCSGBox->hide();
- }
- message += "It is highly recommended to use OpenSCAD on a system with "
- "OpenGL 2.0 or later.\n"
- "Your renderer information is as follows:\n";
- QString rendererinfo;
- rendererinfo.sprintf("GLEW version %s\n"
- "%s (%s)\n"
- "OpenGL version %s\n",
- glewGetString(GLEW_VERSION),
- glGetString(GL_RENDERER), glGetString(GL_VENDOR),
- glGetString(GL_VERSION));
- message += rendererinfo;
-
- dialog->setText(message);
- dialog->enableOpenCSGBox->setChecked(Preferences::inst()->getValue("advanced/enable_opencsg_opengl1x").toBool());
- dialog->exec();
-
- opencsg_support = this->is_opencsg_capable && Preferences::inst()->getValue("advanced/enable_opencsg_opengl1x").toBool();
-}
-#endif
-
-void GLView::resizeGL(int w, int h)
-{
-#ifdef ENABLE_OPENCSG
- shaderinfo[9] = w;
- shaderinfo[10] = h;
-#endif
- glViewport(0, 0, w, h);
- w_h_ratio = sqrt((double)w / (double)h);
-
- setupPerspective();
-}
-
-void GLView::setupPerspective()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY);
- gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
-}
-
-void GLView::setupOrtho(double distance, bool offset)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if(offset)
- glTranslated(-0.8, -0.8, 0);
- double l = distance/10;
- glOrtho(-w_h_ratio*l, +w_h_ratio*l,
- -(1/w_h_ratio)*l, +(1/w_h_ratio)*l,
- -FAR_FAR_AWAY, +FAR_FAR_AWAY);
- gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
-}
-
-void GLView::paintGL()
-{
- glEnable(GL_LIGHTING);
-
- if (orthomode) setupOrtho(viewer_distance);
- else setupPerspective();
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- Color4f bgcol = RenderSettings::inst()->color(RenderSettings::BACKGROUND_COLOR);
- glClearColor(bgcol[0], bgcol[1], bgcol[2], 0.0);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glRotated(object_rot_x, 1.0, 0.0, 0.0);
- glRotated(object_rot_y, 0.0, 1.0, 0.0);
- glRotated(object_rot_z, 0.0, 0.0, 1.0);
-
- // FIXME: Crosshairs and axes are lighted, this doesn't make sense and causes them
- // to change color based on view orientation.
- if (showcrosshairs)
- {
- glLineWidth(3);
- Color4f col = RenderSettings::inst()->color(RenderSettings::CROSSHAIR_COLOR);
- glColor3f(col[0], col[1], col[2]);
- glBegin(GL_LINES);
- for (double xf = -1; xf <= +1; xf += 2)
- for (double yf = -1; yf <= +1; yf += 2) {
- double vd = viewer_distance/20;
- glVertex3d(-xf*vd, -yf*vd, -vd);
- glVertex3d(+xf*vd, +yf*vd, +vd);
- }
- glEnd();
- }
-
- glTranslated(object_trans_x, object_trans_y, object_trans_z);
-
- // Large gray axis cross inline with the model
- // FIXME: This is always gray - adjust color to keep contrast with background
- if (showaxes)
- {
- glLineWidth(1);
- glColor3d(0.5, 0.5, 0.5);
- glBegin(GL_LINES);
- double l = viewer_distance/10;
- glVertex3d(-l, 0, 0);
- glVertex3d(+l, 0, 0);
- glVertex3d(0, -l, 0);
- glVertex3d(0, +l, 0);
- glVertex3d(0, 0, -l);
- glVertex3d(0, 0, +l);
- glEnd();
- }
-
- glDepthFunc(GL_LESS);
- glCullFace(GL_BACK);
- glDisable(GL_CULL_FACE);
-
- glLineWidth(2);
- glColor3d(1.0, 0.0, 0.0);
-
- if (this->renderer) {
-#if defined(ENABLE_MDI) && defined(ENABLE_OPENCSG)
- // FIXME: This belongs in the OpenCSG renderer, but it doesn't know about this ID yet
- OpenCSG::setContext(this->opencsg_id);
-#endif
- this->renderer->draw(showfaces, showedges);
- }
-
- // Small axis cross in the lower left corner
- if (showaxes)
- {
- glDepthFunc(GL_ALWAYS);
-
- setupOrtho(1000,true);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glRotated(object_rot_x, 1.0, 0.0, 0.0);
- glRotated(object_rot_y, 0.0, 1.0, 0.0);
- glRotated(object_rot_z, 0.0, 0.0, 1.0);
-
- glLineWidth(1);
- glBegin(GL_LINES);
- glColor3d(1.0, 0.0, 0.0);
- glVertex3d(0, 0, 0); glVertex3d(10, 0, 0);
- glColor3d(0.0, 1.0, 0.0);
- glVertex3d(0, 0, 0); glVertex3d(0, 10, 0);
- glColor3d(0.0, 0.0, 1.0);
- glVertex3d(0, 0, 0); glVertex3d(0, 0, 10);
- glEnd();
-
- GLdouble mat_model[16];
- glGetDoublev(GL_MODELVIEW_MATRIX, mat_model);
-
- GLdouble mat_proj[16];
- glGetDoublev(GL_PROJECTION_MATRIX, mat_proj);
-
- GLint viewport[4];
- glGetIntegerv(GL_VIEWPORT, viewport);
-
- GLdouble xlabel_x, xlabel_y, xlabel_z;
- gluProject(12, 0, 0, mat_model, mat_proj, viewport, &xlabel_x, &xlabel_y, &xlabel_z);
- xlabel_x = round(xlabel_x); xlabel_y = round(xlabel_y);
-
- GLdouble ylabel_x, ylabel_y, ylabel_z;
- gluProject(0, 12, 0, mat_model, mat_proj, viewport, &ylabel_x, &ylabel_y, &ylabel_z);
- ylabel_x = round(ylabel_x); ylabel_y = round(ylabel_y);
-
- GLdouble zlabel_x, zlabel_y, zlabel_z;
- gluProject(0, 0, 12, mat_model, mat_proj, viewport, &zlabel_x, &zlabel_y, &zlabel_z);
- zlabel_x = round(zlabel_x); zlabel_y = round(zlabel_y);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glTranslated(-1, -1, 0);
- glScaled(2.0/viewport[2], 2.0/viewport[3], 1);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- // FIXME: This was an attempt to keep contrast with background, but is suboptimal
- // (e.g. nearly invisible against a gray background).
-// int r,g,b;
-// r=g=b=0;
-// bgcol.getRgb(&r, &g, &b);
-// glColor3f((255.0f-r)/255.0f, (255.0f-g)/255.0f, (255.0f-b)/255.0f);
- glColor3f(0.0f, 0.0f, 0.0f);
- glBegin(GL_LINES);
- // X Label
- glVertex3d(xlabel_x-3, xlabel_y-3, 0); glVertex3d(xlabel_x+3, xlabel_y+3, 0);
- glVertex3d(xlabel_x-3, xlabel_y+3, 0); glVertex3d(xlabel_x+3, xlabel_y-3, 0);
- // Y Label
- glVertex3d(ylabel_x-3, ylabel_y-3, 0); glVertex3d(ylabel_x+3, ylabel_y+3, 0);
- glVertex3d(ylabel_x-3, ylabel_y+3, 0); glVertex3d(ylabel_x, ylabel_y, 0);
- // Z Label
- glVertex3d(zlabel_x-3, zlabel_y-3, 0); glVertex3d(zlabel_x+3, zlabel_y-3, 0);
- glVertex3d(zlabel_x-3, zlabel_y+3, 0); glVertex3d(zlabel_x+3, zlabel_y+3, 0);
- glVertex3d(zlabel_x-3, zlabel_y-3, 0); glVertex3d(zlabel_x+3, zlabel_y+3, 0);
- glEnd();
-
- //Restore perspective for next paint
- if(!orthomode)
- setupPerspective();
- }
-
- if (statusLabel) {
- QString msg;
- msg.sprintf("Viewport: translate = [ %.2f %.2f %.2f ], rotate = [ %.2f %.2f %.2f ], distance = %.2f",
- -object_trans_x, -object_trans_y, -object_trans_z,
- fmodf(360 - object_rot_x + 90, 360), fmodf(360 - object_rot_y, 360), fmodf(360 - object_rot_z, 360), viewer_distance);
- statusLabel->setText(msg);
- }
-
- if (running_under_wine) swapBuffers();
-}
-
-void GLView::keyPressEvent(QKeyEvent *event)
-{
- if (event->key() == Qt::Key_Plus) {
- viewer_distance *= 0.9;
- updateGL();
- return;
- }
- if (event->key() == Qt::Key_Minus) {
- viewer_distance /= 0.9;
- updateGL();
- return;
- }
-}
-
-void GLView::wheelEvent(QWheelEvent *event)
-{
- viewer_distance *= pow(0.9, event->delta() / 120.0);
- updateGL();
-}
-
-void GLView::mousePressEvent(QMouseEvent *event)
-{
- mouse_drag_active = true;
- last_mouse = event->globalPos();
-}
-
-void GLView::normalizeAngle(GLdouble& angle)
-{
- while(angle < 0)
- angle += 360;
- while(angle > 360)
- angle -= 360;
-}
-
-void GLView::mouseMoveEvent(QMouseEvent *event)
-{
- QPoint this_mouse = event->globalPos();
- double dx = (this_mouse.x()-last_mouse.x()) * 0.7;
- double dy = (this_mouse.y()-last_mouse.y()) * 0.7;
- if (mouse_drag_active) {
- if (event->buttons() & Qt::LeftButton
-#ifdef Q_WS_MAC
- && !(event->modifiers() & Qt::MetaModifier)
-#endif
- ) {
- // Left button rotates in xz, Shift-left rotates in xy
- // On Mac, Ctrl-Left is handled as right button on other platforms
- object_rot_x += dy;
- if ((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0)
- object_rot_y += dx;
- else
- object_rot_z += dx;
-
- normalizeAngle(object_rot_x);
- normalizeAngle(object_rot_y);
- normalizeAngle(object_rot_z);
- } else {
- // Right button pans in the xz plane
- // Middle button pans in the xy plane
- // Shift-right and Shift-middle zooms
- if ((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0) {
- viewer_distance += (GLdouble)dy;
- } else {
-
- double mx = +(dx) * viewer_distance/1000;
- double mz = -(dy) * viewer_distance/1000;
-
- double my = 0;
-#if (QT_VERSION < QT_VERSION_CHECK(4, 7, 0))
- if (event->buttons() & Qt::MidButton) {
-#else
- if (event->buttons() & Qt::MiddleButton) {
-#endif
- my = mz;
- mz = 0;
- // actually lock the x-position
- // (turns out to be easier to use than xy panning)
- mx = 0;
- }
-
- Matrix3d aax, aay, aaz, tm3;
- aax = Eigen::AngleAxisd(-(object_rot_x/180) * M_PI, Vector3d::UnitX());
- aay = Eigen::AngleAxisd(-(object_rot_y/180) * M_PI, Vector3d::UnitY());
- aaz = Eigen::AngleAxisd(-(object_rot_z/180) * M_PI, Vector3d::UnitZ());
- tm3 = Matrix3d::Identity();
- tm3 = aaz * (aay * (aax * tm3));
-
- Matrix4d tm;
- tm = Matrix4d::Identity();
- for (int i=0;i<3;i++) for (int j=0;j<3;j++) tm(j,i)=tm3(j,i);
-
- Matrix4d vec;
- vec <<
- 0, 0, 0, mx,
- 0, 0, 0, my,
- 0, 0, 0, mz,
- 0, 0, 0, 1
- ;
- tm = tm * vec;
- object_trans_x += tm(0,3);
- object_trans_y += tm(1,3);
- object_trans_z += tm(2,3);
- }
- }
- updateGL();
- emit doAnimateUpdate();
- }
- last_mouse = this_mouse;
-}
-
-void GLView::mouseReleaseEvent(QMouseEvent*)
-{
- mouse_drag_active = false;
- releaseMouse();
-}
contact: Jan Huwald // Impressum