diff options
author | clifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c> | 2009-08-04 18:55:25 (GMT) |
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committer | clifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c> | 2009-08-04 18:55:25 (GMT) |
commit | cf190ff46ee1ce6ffa68ae932682b27438badc91 (patch) | |
tree | fa4ebb74f0f737566755a5da816a30fe388c74d2 /polyset.cc | |
parent | cc803576dcc4810d1ba415895b83ac9a3079de2f (diff) |
Stefan Farthofer (aka meta/metaz):
Renamed some enums to avoid collitions with windows.h defines
git-svn-id: http://svn.clifford.at/openscad/trunk@86 b57f626f-c46c-0410-a088-ec61d464b74c
Diffstat (limited to 'polyset.cc')
-rw-r--r-- | polyset.cc | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -106,7 +106,7 @@ static void gl_draw_triangle(GLint *shaderinfo, const PolySet::Point *p0, const void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const { - if (colormode == COLOR_MATERIAL) { + if (colormode == COLORMODE_MATERIAL) { glColor3ub(249, 215, 44); #ifdef ENABLE_OPENCSG if (shaderinfo) { @@ -115,7 +115,7 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const } #endif /* ENABLE_OPENCSG */ } - if (colormode == COLOR_CUTOUT) { + if (colormode == COLORMODE_CUTOUT) { glColor3ub(157, 203, 81); #ifdef ENABLE_OPENCSG if (shaderinfo) { @@ -124,7 +124,7 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const } #endif /* ENABLE_OPENCSG */ } - if (colormode == COLOR_HIGHLIGHT) { + if (colormode == COLORMODE_HIGHLIGHT) { glColor4ub(255, 157, 81, 128); #ifdef ENABLE_OPENCSG if (shaderinfo) { @@ -133,7 +133,7 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const } #endif /* ENABLE_OPENCSG */ } - if (colormode == COLOR_BACKGROUND) { + if (colormode == COLORMODE_BACKGROUND) { glColor4ub(180, 180, 180, 128); #ifdef ENABLE_OPENCSG if (shaderinfo) { @@ -178,13 +178,13 @@ void PolySet::render_surface(colormode_e colormode, GLint *shaderinfo) const void PolySet::render_edges(colormode_e colormode) const { - if (colormode == COLOR_MATERIAL) + if (colormode == COLORMODE_MATERIAL) glColor3ub(255, 236, 94); - if (colormode == COLOR_CUTOUT) + if (colormode == COLORMODE_CUTOUT) glColor3ub(171, 216, 86); - if (colormode == COLOR_HIGHLIGHT) + if (colormode == COLORMODE_HIGHLIGHT) glColor4ub(255, 171, 86, 128); - if (colormode == COLOR_BACKGROUND) + if (colormode == COLORMODE_BACKGROUND) glColor4ub(150, 150, 150, 128); for (int i = 0; i < polygons.size(); i++) { const Polygon *poly = &polygons[i]; |