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authorclifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c>2010-02-09 06:06:37 (GMT)
committerclifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c>2010-02-09 06:06:37 (GMT)
commit3b2824de581d6c50df4a2ffa53e46cd13385984b (patch)
tree72d6ed23b5685f37eb043ec6cf9338b0b0a911da /patches/OpenCSG-1.2.0-Reset-Hack.patch
parent33b37f342415fae6b3a14147d189fafc6815e26b (diff)
Clifford Wolf:
Switched to OpenCSG-1.3.0 for MDI support (this version does not leak GL off screen buffers ;-) git-svn-id: http://svn.clifford.at/openscad/trunk@416 b57f626f-c46c-0410-a088-ec61d464b74c
Diffstat (limited to 'patches/OpenCSG-1.2.0-Reset-Hack.patch')
-rw-r--r--patches/OpenCSG-1.2.0-Reset-Hack.patch89
1 files changed, 0 insertions, 89 deletions
diff --git a/patches/OpenCSG-1.2.0-Reset-Hack.patch b/patches/OpenCSG-1.2.0-Reset-Hack.patch
deleted file mode 100644
index 7254ce7..0000000
--- a/patches/OpenCSG-1.2.0-Reset-Hack.patch
+++ /dev/null
@@ -1,89 +0,0 @@
-diff -ru OpenCSG-1.2.0/include/opencsg.h OpenCSG-1.2.0-reset/include/opencsg.h
---- OpenCSG-1.2.0/include/opencsg.h 2010-01-02 21:04:10.000000000 +0100
-+++ OpenCSG-1.2.0-reset/include/opencsg.h 2010-01-03 00:41:30.000000000 +0100
-@@ -229,6 +229,9 @@
- Algorithm,
- DepthComplexityAlgorithm = NoDepthComplexitySampling);
-
-+ // call this function whenever switching the OpenGL context
-+ void reset();
-+
- } // namespace OpenCSG
-
- #endif // __OpenCSG__opencsg_h__
-Only in OpenCSG-1.2.0-reset/include: opencsg.h~
-diff -ru OpenCSG-1.2.0/src/channelManager.h OpenCSG-1.2.0-reset/src/channelManager.h
---- OpenCSG-1.2.0/src/channelManager.h 2010-01-02 21:03:01.000000000 +0100
-+++ OpenCSG-1.2.0-reset/src/channelManager.h 2010-01-03 00:40:53.000000000 +0100
-@@ -79,9 +79,9 @@
- /// moved into alpha, to allow alpha testing of the channel.
- static void setupTexEnv(Channel channel);
-
-- private:
--
- static OpenGL::OffscreenBuffer* gOffscreenBuffer;
-+
-+ private:
- static int gOffscreenType;
- static bool gInUse;
-
-Only in OpenCSG-1.2.0-reset/src: channelManager.h~
-diff -ru OpenCSG-1.2.0/src/offscreenBuffer.cpp OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp
---- OpenCSG-1.2.0/src/offscreenBuffer.cpp 2010-01-02 21:03:04.000000000 +0100
-+++ OpenCSG-1.2.0-reset/src/offscreenBuffer.cpp 2010-01-03 00:41:28.000000000 +0100
-@@ -24,9 +24,22 @@
- #include "frameBufferObjectExt.h"
- #include "pBufferTexture.h"
- #include <GL/glew.h>
-+#include "channelManager.h"
-+
-+static bool reset_fARB = false;
-+static bool reset_fEXT = false;
-+static bool reset_p = false;
-
- namespace OpenCSG {
-
-+ void reset()
-+ {
-+ reset_fARB = true;
-+ reset_fEXT = true;
-+ reset_p = true;
-+ OpenCSG::ChannelManager::gOffscreenBuffer = NULL;
-+ }
-+
- namespace OpenGL {
-
- OffscreenBuffer* getOffscreenBuffer(bool fbo) {
-@@ -36,19 +49,28 @@
-
- if (fbo) {
- if (GLEW_ARB_framebuffer_object) {
-- if (!fARB)
-+ if (reset_fARB || !fARB) {
-+ delete fARB;
- fARB = new FrameBufferObject;
-+ reset_fARB = false;
-+ }
- return fARB;
- }
- else {
-- if (!fEXT)
-+ if (reset_fEXT || !fEXT) {
-+ delete fEXT;
- fEXT = new FrameBufferObjectExt;
-+ reset_fEXT = false;
-+ }
- return fEXT;
- }
- }
- else {
-- if (!p)
-+ if (reset_p || !p) {
-+ delete p;
- p = new PBufferTexture;
-+ reset_p = false;
-+ }
- return p;
- }
- }
-Only in OpenCSG-1.2.0-reset/src: offscreenBuffer.cpp~
contact: Jan Huwald // Impressum