summaryrefslogtreecommitdiff
path: root/glview.cc
diff options
context:
space:
mode:
authorclifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c>2009-06-26 22:01:53 (GMT)
committerclifford <clifford@b57f626f-c46c-0410-a088-ec61d464b74c>2009-06-26 22:01:53 (GMT)
commitae9cc6d1edd04dab83f31af5113738275432533a (patch)
tree6bd16a65f73360ae4130625dfb8eaf8f934aa773 /glview.cc
parent22710f807679b64973005d43fba607459438162d (diff)
Clifford Wolf:
OpenCSG support looks ok now git-svn-id: http://svn.clifford.at/openscad/trunk@27 b57f626f-c46c-0410-a088-ec61d464b74c
Diffstat (limited to 'glview.cc')
-rw-r--r--glview.cc47
1 files changed, 34 insertions, 13 deletions
diff --git a/glview.cc b/glview.cc
index 2bdccbe..1936663 100644
--- a/glview.cc
+++ b/glview.cc
@@ -22,7 +22,6 @@
#include <QWheelEvent>
#include <QMouseEvent>
-#include <GL/glew.h>
#define FAR_FAR_AWAY 100000.0
@@ -49,32 +48,44 @@ extern GLint e1, e2, e3;
void GLView::initializeGL()
{
- GLenum err = glewInit();
- if (GLEW_OK != err) {
- fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
- }
-
glEnable(GL_DEPTH_TEST);
glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY);
glClearColor(1.0, 1.0, 0.9, 0.0);
+#ifdef ENABLE_OPENCSG
+ GLenum err = glewInit();
+ if (GLEW_OK != err) {
+ fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
+ }
if (glewIsSupported("GL_VERSION_2_0"))
{
const char *vs_source =
- "attribute vec3 tripos;\n"
- "varying vec3 tp;\n"
+ "uniform float xscale, yscale;\n"
+ "attribute vec3 pos_b, pos_c;\n"
+ "attribute vec3 trig, mask;\n"
+ "varying vec3 tp, tr;\n"
"void main() {\n"
- " gl_Position = ftransform();\n"
- " tp = tripos;\n"
+ " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n"
+ " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n"
+ " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
+ " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n"
+ " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
+ " float s = (a + b + c) / 2.0;\n"
+ " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n"
+ " float ha = 2.0*A/a;\n"
+ " gl_Position = p0;\n"
+ " tp = mask * ha;\n"
+ " tr = trig;\n"
"}\n";
const char *fs_source =
"uniform vec4 color1, color2;\n"
- "varying vec3 tp;\n"
+ "varying vec3 tp, tr, tmp;\n"
"void main() {\n"
" gl_FragColor = color1;\n"
- " if (tp.x > 0.95 || tp.y > 0.95 || tp.z > 0.95)\n"
+ " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n"
" gl_FragColor = color2;\n"
"}\n";
@@ -94,7 +105,12 @@ void GLView::initializeGL()
shaderinfo[0] = edgeshader_prog;
shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1");
shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2");
- shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "tripos");
+ shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig");
+ shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b");
+ shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c");
+ shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask");
+ shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale");
+ shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale");
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
@@ -124,10 +140,15 @@ void GLView::initializeGL()
} else {
fprintf(stdout, "GLEW: GL_VERSION_2_0 is not supported!\n");
}
+#endif /* ENABLE_OPENCSG */
}
void GLView::resizeGL(int w, int h)
{
+#ifdef ENABLE_OPENCSG
+ shaderinfo[9] = w;
+ shaderinfo[10] = h;
+#endif
glViewport(0, 0, w, h);
w_h_ratio = sqrt((double)w / (double)h);
}
contact: Jan Huwald // Impressum