diff options
| author | Giles Bathgate <gilesbathgate@gmail.com> | 2011-03-22 20:38:48 (GMT) | 
|---|---|---|
| committer | Giles Bathgate <gilesbathgate@gmail.com> | 2011-03-22 20:38:48 (GMT) | 
| commit | 9357469cce78a60cb988d904c475eb8b38928827 (patch) | |
| tree | 6782d28b02c0b14fb557e378a3eb6df765e77557 | |
| parent | 5eed043d5330b4283a27b438f0c6f95a9e08504a (diff) | |
Optimised sphere generation.
Simply use the same number of fragments for each ring, and use
half the number of fragments to determine the number of rings
This results in a sphere that has the same projection when
viewed from above or from the front.
| -rw-r--r-- | src/primitives.cc | 41 | 
1 files changed, 20 insertions, 21 deletions
| diff --git a/src/primitives.cc b/src/primitives.cc index a971683..f618b44 100644 --- a/src/primitives.cc +++ b/src/primitives.cc @@ -273,65 +273,64 @@ PolySet *PrimitiveNode::render_polyset(render_mode_e) const  		};  		struct ring_s { -			int fragments;  			point2d *points; -			double r, z; +			double z;  		}; -		int rings = get_fragments_from_r(r1, fn, fs, fa); +		int fragments = get_fragments_from_r(r1, fn, fs, fa); +		int rings = fragments/2;  		ring_s *ring = new ring_s[rings];  		for (int i = 0; i < rings; i++) {  			double phi = (M_PI * (i + 0.5)) / rings; -			ring[i].r = r1 * sin(phi); +			double r = r1 * sin(phi);  			ring[i].z = r1 * cos(phi); -			ring[i].fragments = get_fragments_from_r(ring[i].r, fn, fs, fa); -			ring[i].points = new point2d[ring[i].fragments]; -			for (int j = 0; j < ring[i].fragments; j++) { -				phi = (M_PI*2*j) / ring[i].fragments; -				ring[i].points[j].x = ring[i].r * cos(phi); -				ring[i].points[j].y = ring[i].r * sin(phi); +			ring[i].points = new point2d[fragments]; +			for (int j = 0; j < fragments; j++) { +				phi = (M_PI*2*j) / fragments; +				ring[i].points[j].x = r * cos(phi); +				ring[i].points[j].y = r * sin(phi);  			}  		}  		p->append_poly(); -		for (int i = 0; i < ring[0].fragments; i++) +		for (int i = 0; i < fragments; i++)  			p->append_vertex(ring[0].points[i].x, ring[0].points[i].y, ring[0].z);  		for (int i = 0; i < rings-1; i++) {  			ring_s *r1 = &ring[i];  			ring_s *r2 = &ring[i+1];  			int r1i = 0, r2i = 0; -			while (r1i < r1->fragments || r2i < r2->fragments) +			while (r1i < fragments || r2i < fragments)  			{ -				if (r1i >= r1->fragments) +				if (r1i >= fragments)  					goto sphere_next_r2; -				if (r2i >= r2->fragments) +				if (r2i >= fragments)  					goto sphere_next_r1; -				if ((double)r1i / r1->fragments < -						(double)r2i / r2->fragments) +				if ((double)r1i / fragments < +						(double)r2i / fragments)  				{  sphere_next_r1:  					p->append_poly(); -					int r1j = (r1i+1) % r1->fragments; +					int r1j = (r1i+1) % fragments;  					p->insert_vertex(r1->points[r1i].x, r1->points[r1i].y, r1->z);  					p->insert_vertex(r1->points[r1j].x, r1->points[r1j].y, r1->z); -					p->insert_vertex(r2->points[r2i % r2->fragments].x, r2->points[r2i % r2->fragments].y, r2->z); +					p->insert_vertex(r2->points[r2i % fragments].x, r2->points[r2i % fragments].y, r2->z);  					r1i++;  				} else {  sphere_next_r2:  					p->append_poly(); -					int r2j = (r2i+1) % r2->fragments; +					int r2j = (r2i+1) % fragments;  					p->append_vertex(r2->points[r2i].x, r2->points[r2i].y, r2->z);  					p->append_vertex(r2->points[r2j].x, r2->points[r2j].y, r2->z); -					p->append_vertex(r1->points[r1i % r1->fragments].x, r1->points[r1i % r1->fragments].y, r1->z); +					p->append_vertex(r1->points[r1i % fragments].x, r1->points[r1i % fragments].y, r1->z);  					r2i++;  				}  			}  		}  		p->append_poly(); -		for (int i = 0; i < ring[rings-1].fragments; i++) +		for (int i = 0; i < fragments; i++)  			p->insert_vertex(ring[rings-1].points[i].x, ring[rings-1].points[i].y, ring[rings-1].z);  		delete[] ring; | 
