diff options
author | Don Bright <hugh.m.bright@gmail.com> | 2011-11-27 03:35:53 (GMT) |
---|---|---|
committer | Don Bright <hugh.m.bright@gmail.com> | 2011-11-27 03:35:53 (GMT) |
commit | 2376814f2c4dd6e34a765ca37275b136785b26fd (patch) | |
tree | 3c569c78b1b0b6d0289850dc5836cabe702ed3c7 | |
parent | 2454c85348b5d1c645d8fbe777cfe611dbb49131 (diff) |
make opencsg use framebuffer not pbuffer
-rw-r--r-- | tests/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/OffscreenView.cc | 102 | ||||
-rw-r--r-- | tests/OffscreenView.h | 2 | ||||
-rw-r--r-- | tests/csgtestcore.cc | 104 |
4 files changed, 109 insertions, 100 deletions
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt index f604f73..5605f6a 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -303,6 +303,7 @@ target_link_libraries(tests-cgal tests-common) add_library(tests-nocgal STATIC ${NOCGAL_SOURCES}) target_link_libraries(tests-nocgal tests-common) add_library(tests-offscreen STATIC ${OFFSCREEN_SOURCES}) +# set_target_properties(tests-offscreen PROPERTIES COMPILE_FLAGS "-DENABLE_OPENCSG -DENABLE_CGAL ${CGAL_CXX_FLAGS_INIT}") # # echotest diff --git a/tests/OffscreenView.cc b/tests/OffscreenView.cc index 9c8964c..61d5818 100644 --- a/tests/OffscreenView.cc +++ b/tests/OffscreenView.cc @@ -1,7 +1,6 @@ #include <GL/glew.h> #include "OffscreenView.h" #include "system-gl.h" -#include <opencsg.h> #include "renderer.h" #include <math.h> #include <stdio.h> @@ -57,105 +56,13 @@ void OffscreenView::initializeGL() glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); -#ifdef ENABLE_OPENCSG - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) - openscad_disable_gl20_env = NULL; - if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL) - { - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - shaderinfo[0] = edgeshader_prog; - shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } -#endif /* ENABLE_OPENCSG */ + } void OffscreenView::resizeGL(int w, int h) { -#ifdef ENABLE_OPENCSG - shaderinfo[9] = w; - shaderinfo[10] = h; -#endif + this->width = w; + this->height = h; glViewport(0, 0, w, h); w_h_ratio = sqrt((double)w / (double)h); } @@ -226,9 +133,6 @@ void OffscreenView::paintGL() glColor3d(1.0, 0.0, 0.0); if (this->renderer) { -#ifdef ENABLE_OPENCSG - OpenCSG::setContext(0); -#endif this->renderer->draw(showfaces, showedges); } } diff --git a/tests/OffscreenView.h b/tests/OffscreenView.h index 2e35921..8b98b29 100644 --- a/tests/OffscreenView.h +++ b/tests/OffscreenView.h @@ -27,6 +27,8 @@ public: GLint shaderinfo[11]; OffscreenContext *ctx; + size_t width; + size_t height; private: Renderer *renderer; double w_h_ratio; diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc index c962023..418738d 100644 --- a/tests/csgtestcore.cc +++ b/tests/csgtestcore.cc @@ -14,6 +14,7 @@ #include "CGALEvaluator.h" #include "PolySetCGALEvaluator.h" +#include <opencsg.h> #include "OpenCSGRenderer.h" #include "ThrownTogetherRenderer.h" @@ -128,6 +129,102 @@ po::variables_map parse_options(int argc, char *argv[]) return vm; } +void enable_opencsg_shaders( OffscreenView *glview ) +{ + bool ignore_gl_version = true; + const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); + if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) + openscad_disable_gl20_env = NULL; + if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) + { + const char *vs_source = + "uniform float xscale, yscale;\n" + "attribute vec3 pos_b, pos_c;\n" + "attribute vec3 trig, mask;\n" + "varying vec3 tp, tr;\n" + "varying float shading;\n" + "void main() {\n" + " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" + " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" + " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" + " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float s = (a + b + c) / 2.0;\n" + " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" + " float ha = 2.0*A/a;\n" + " gl_Position = p0;\n" + " tp = mask * ha;\n" + " tr = trig;\n" + " vec3 normal, lightDir;\n" + " normal = normalize(gl_NormalMatrix * gl_Normal);\n" + " lightDir = normalize(vec3(gl_LightSource[0].position));\n" + " shading = abs(dot(normal, lightDir));\n" + "}\n"; + + const char *fs_source = + "uniform vec4 color1, color2;\n" + "varying vec3 tp, tr, tmp;\n" + "varying float shading;\n" + "void main() {\n" + " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" + " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" + " gl_FragColor = color2;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); + glCompileShader(vs); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); + glCompileShader(fs); + + GLuint edgeshader_prog = glCreateProgram(); + glAttachShader(edgeshader_prog, vs); + glAttachShader(edgeshader_prog, fs); + glLinkProgram(edgeshader_prog); + + glview->shaderinfo[0] = edgeshader_prog; + glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); + glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); + glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); + glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); + glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); + glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); + glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); + glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); + + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); + } + + GLint status; + glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); + } else { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); + } + glValidateProgram(edgeshader_prog); + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); + } + } + } + glview->shaderinfo[9] = glview->width; + glview->shaderinfo[10] = glview->height; +} + int csgtestcore(int argc, char *argv[], test_type_e test_type) { bool sysinfo_dump = false; @@ -270,6 +367,8 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } + enable_opencsg_shaders(csgInfo.glview); + if (sysinfo_dump) cout << info_dump(csgInfo.glview); BoundingBox bbox = csgInfo.root_chain->getBoundingBox(); @@ -289,8 +388,11 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) else csgInfo.glview->setRenderer(&opencsgRenderer); - csgInfo.glview->paintGL(); + OpenCSG::setContext(0); + OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject); + csgInfo.glview->paintGL(); + csgInfo.glview->save(outfilename); Builtins::instance(true); |